Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Help with killing undead?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chupacabra" data-source="post: 1485399" data-attributes="member: 17708"><p>Do not forget that vampires can summon swarms or packs of wolves, rats, bats, etc. While individually not a big deal, they can delay and harass your party (especially spellcasters) when appearing in large groups. You don't want your mage's counterspell of the necromancer's Symbol of Pain spoiled by nearby wolf taking an attack of opportunity. Perhaps when you are selecting your final spell line-up keep a slot or two open for some anti-vermin (see Repel Vermin spell) or anti-animal (good ol' Fireball or Cone of Cold) spells, even spells that do not affect the undead but are still useful for dealing with large numbers of weak critters such as these. Consider Cloudkill for example.</p><p></p><p>If you don't want to blow higher level spell slots for these direct-action, consider lower level spells that will delay or discomfit this kind of swarm attack: e.g. Fear, Rainbow Pattern, Wind Wall. All can disrupt a concentrated swarm attack and buy you time.</p><p></p><p>Speaking of buying time, if you know you will be facing hordes of undead, consider spells that will enable you to control the landscape of the battle and prevent an overwhelming number of baddies from reaching you all at once. Consider Move Earth, Soften Earth and Stone, Transmute Rock to Mud, or the various "Wall of ..." spells to shape the battlefield temporarily or permanently. Create chokepoints the horde has to pass through or create safe havens where you cannot be flaked from.</p><p></p><p>Think of ways you can bypass the irritating low-level cannon fodder undead / vermin and get to the necromancers & vampires who will truly be hurting you with spells cast from behind their wall of lowbie allies. Look at Air Walk, Fly, Alter Self (for wings), or Dimension Door. Anything to get you face to face with the bad-guy spellcasters. The undead army can't be re-raised if its leaders are killed first. </p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="Chupacabra, post: 1485399, member: 17708"] Do not forget that vampires can summon swarms or packs of wolves, rats, bats, etc. While individually not a big deal, they can delay and harass your party (especially spellcasters) when appearing in large groups. You don't want your mage's counterspell of the necromancer's Symbol of Pain spoiled by nearby wolf taking an attack of opportunity. Perhaps when you are selecting your final spell line-up keep a slot or two open for some anti-vermin (see Repel Vermin spell) or anti-animal (good ol' Fireball or Cone of Cold) spells, even spells that do not affect the undead but are still useful for dealing with large numbers of weak critters such as these. Consider Cloudkill for example. If you don't want to blow higher level spell slots for these direct-action, consider lower level spells that will delay or discomfit this kind of swarm attack: e.g. Fear, Rainbow Pattern, Wind Wall. All can disrupt a concentrated swarm attack and buy you time. Speaking of buying time, if you know you will be facing hordes of undead, consider spells that will enable you to control the landscape of the battle and prevent an overwhelming number of baddies from reaching you all at once. Consider Move Earth, Soften Earth and Stone, Transmute Rock to Mud, or the various "Wall of ..." spells to shape the battlefield temporarily or permanently. Create chokepoints the horde has to pass through or create safe havens where you cannot be flaked from. Think of ways you can bypass the irritating low-level cannon fodder undead / vermin and get to the necromancers & vampires who will truly be hurting you with spells cast from behind their wall of lowbie allies. Look at Air Walk, Fly, Alter Self (for wings), or Dimension Door. Anything to get you face to face with the bad-guy spellcasters. The undead army can't be re-raised if its leaders are killed first. Good luck! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Help with killing undead?
Top