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<blockquote data-quote="Rechan" data-source="post: 4398256" data-attributes="member: 54846"><p>There are several avenues to explore here.</p><p></p><p>1) The PCs know about Irontooth, and Irontooth knows they know about him. He could get paranoid. Since the PCs flee, he could give chase, and when they get back to Winterhaven, he mounts an assault. Karalel is close to completing his plan after all, and the town is doomed anyways. Que siege. </p><p></p><p>2) Irontooth sends a strike force to hunt down the PCs. You could use the Wagon Ambush, or you could use your own (a slyblade, a skirmisher or two, and some minions) who sneak into the town and attack the PCs. Think ninja bursting through the windows. </p><p></p><p>3) Irontooth traps the lair, and actually has his forces move out. They take up watchful positions, allow the PCs to push into the lair - and then come in behind. However, you might want to reduce the number of kobolds, so that this isn't Certain Death. Allow the PCs to stall the Second or Third Wave of monsters, so that they can get a breather, regroup, and possibly use the trap/lair's layout against the invaders.</p><p></p><p>4) Let the PCs take the upper hand. <strong>Collapse the Kobold Lair</strong> by flooding it with the river. It's a drastic measure, but I just like the idea of blowing a hole in the roof of the lair, the river rushing in, the kobolds/Irontooth run out, and the PCs proceed to pepper them from above.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4398256, member: 54846"] There are several avenues to explore here. 1) The PCs know about Irontooth, and Irontooth knows they know about him. He could get paranoid. Since the PCs flee, he could give chase, and when they get back to Winterhaven, he mounts an assault. Karalel is close to completing his plan after all, and the town is doomed anyways. Que siege. 2) Irontooth sends a strike force to hunt down the PCs. You could use the Wagon Ambush, or you could use your own (a slyblade, a skirmisher or two, and some minions) who sneak into the town and attack the PCs. Think ninja bursting through the windows. 3) Irontooth traps the lair, and actually has his forces move out. They take up watchful positions, allow the PCs to push into the lair - and then come in behind. However, you might want to reduce the number of kobolds, so that this isn't Certain Death. Allow the PCs to stall the Second or Third Wave of monsters, so that they can get a breather, regroup, and possibly use the trap/lair's layout against the invaders. 4) Let the PCs take the upper hand. [b]Collapse the Kobold Lair[/b] by flooding it with the river. It's a drastic measure, but I just like the idea of blowing a hole in the roof of the lair, the river rushing in, the kobolds/Irontooth run out, and the PCs proceed to pepper them from above. [/QUOTE]
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