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Help with large-scale battle
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<blockquote data-quote="OchreJelly" data-source="post: 4709313" data-attributes="member: 62056"><p>thanks for the advice so far. I considered the 'action movie' approach but my concern is given the range players have at their disposal (I mean a ranger's long range is pretty long) they may try to exert influence on parts of the fight out of frame... </p><p></p><p>I like the idea of incorporating a skill challenge into it. I'm almost inclined to turn the out-of-frame parts into a skill challenge that can work concurrently with the fight. I'm not sure how that would work in practice but it's a thought. Maybe a target of opportunity presents itself each round out of frame...</p><p></p><p>I was originally thinking of treating the npcs as minions and just doing a 50-50 roll to see if they take out other minions on their turn but it may be easier to just make that part of the scenery.</p></blockquote><p></p>
[QUOTE="OchreJelly, post: 4709313, member: 62056"] thanks for the advice so far. I considered the 'action movie' approach but my concern is given the range players have at their disposal (I mean a ranger's long range is pretty long) they may try to exert influence on parts of the fight out of frame... I like the idea of incorporating a skill challenge into it. I'm almost inclined to turn the out-of-frame parts into a skill challenge that can work concurrently with the fight. I'm not sure how that would work in practice but it's a thought. Maybe a target of opportunity presents itself each round out of frame... I was originally thinking of treating the npcs as minions and just doing a 50-50 roll to see if they take out other minions on their turn but it may be easier to just make that part of the scenery. [/QUOTE]
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Help with large-scale battle
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