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help with lightsabres
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<blockquote data-quote="wingsandsword" data-source="post: 2942934" data-attributes="member: 14159"><p>Lightsabers are exotic weapons, they are melee weapons that do 2d8 damage and a critical range of 19-20 (remember, there are no critical multiplers in d20 Star Wars because of wound/vitality) and ignore the hardness of objects when used to sunder or attack an object and damage reduction from armor (in d20 SW, armor grants DR, not increaes to AC), and a handful of exotic special materials like Phrik and Cortosis retain hardness against lightsabers). Jedi get Exotic Weapon Proficiency (Lightsaber) for free as a starting feat. </p><p></p><p>Jedi get class abilities that give them extra +1d8's of damage when using a lightsaber as they level up (different Jedi classes get them at different rates, the combat oriented one gets +4d8 by 20th level, while the skill/diplomacy oriented one gets +3d8 by 20th).</p><p></p><p>Jedi get a lightsaber for free as starting equipment at 1st level, as a gift from their master, and before they can reach 7th level and become a Jedi Knight, they have to have built their own at least once, which requires a lot of time and to have all 3 of the basic force feats. Generally, a 6th level or higher Jedi can automatically make one by just taking 10 on the relevant checks if they have a month to work on it.</p><p></p><p>If they lose their lightsaber, they have to build a new one (which a low-level Jedi can't do, under normal conditions they won't even have the required feats until 4th level, unless they've multiclassed into Jedi from another Force-using class or bought the feats with normal feat slots in a very inefficient move), or get a replacement from their master or the Jedi Order (which as the prequels show, is likely to come with a stern lecture).</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 2942934, member: 14159"] Lightsabers are exotic weapons, they are melee weapons that do 2d8 damage and a critical range of 19-20 (remember, there are no critical multiplers in d20 Star Wars because of wound/vitality) and ignore the hardness of objects when used to sunder or attack an object and damage reduction from armor (in d20 SW, armor grants DR, not increaes to AC), and a handful of exotic special materials like Phrik and Cortosis retain hardness against lightsabers). Jedi get Exotic Weapon Proficiency (Lightsaber) for free as a starting feat. Jedi get class abilities that give them extra +1d8's of damage when using a lightsaber as they level up (different Jedi classes get them at different rates, the combat oriented one gets +4d8 by 20th level, while the skill/diplomacy oriented one gets +3d8 by 20th). Jedi get a lightsaber for free as starting equipment at 1st level, as a gift from their master, and before they can reach 7th level and become a Jedi Knight, they have to have built their own at least once, which requires a lot of time and to have all 3 of the basic force feats. Generally, a 6th level or higher Jedi can automatically make one by just taking 10 on the relevant checks if they have a month to work on it. If they lose their lightsaber, they have to build a new one (which a low-level Jedi can't do, under normal conditions they won't even have the required feats until 4th level, unless they've multiclassed into Jedi from another Force-using class or bought the feats with normal feat slots in a very inefficient move), or get a replacement from their master or the Jedi Order (which as the prequels show, is likely to come with a stern lecture). [/QUOTE]
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