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Help with low magic S&S homebrew
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<blockquote data-quote="AFGNCAAP" data-source="post: 3310477" data-attributes="member: 871"><p>FWIW:</p><p></p><p>Iron Heroes may be more your cup o' tea for a low-magic S&S game. OTOH, d20 Modern (using d20 Past) also could be another option for a low-magic setting, since spellcasters are treated as Advanced Classes (and spellcasting tops off at 5th level in d20 Modern).</p><p></p><p>However, that means investing in books you may or may not have, which is a problem (& a potentially expensive one, at that).</p><p></p><p>Then again, consider these options:</p><p></p><p><strong>Use NPC classes only.</strong> Covers the basic framework of the various types of adventurers. Maybe give them a shot in the arm with access to extra feats or the like. Maybe have the Adept's spell list a tad more customizable, as well.</p><p></p><p><strong>Use the Generic Classes from <em>Unearthed Arcana</em>.</strong> May take a bit of work to fit class abilties into a Feat-like structure, but it covers the Combat-Oriented, Skill-Oriented, and Spell-Oriented characters. You could easily place a limited multiclassing restriction on Spellcasters (or even an enforced multiclassing restriction), but you'll have to retrofit monsters a bit (they were basically designed with the typical D&D stereotypes in mind). The default Spellcaster class works like a Sorcerer (though they're not stuck to using only Cha), and as such they have a limited # of spells known.</p><p></p><p><strong>Use legendary qualities & materials for item bonuses.</strong> For example, the <em>+2 longsword</em> isn't a +2 weapon because of magic, but because it uses Enlibar steel and has Legendary craftsmanship (rather than just Masterwork craftsmanship). Same can work for armor. Or footwear using rare willowsilk gives a +5 bonus to Move Silently (like <em>boots of elvenkind</em>). No magic bonus, but still the boosting bonuses that the system uses/expects. Stat-boosting magics (like from Manuals and Tomes) could be the result of a special quest mixed in with consuming a strange elixir and completion of a ritual, for example.</p><p></p><p>However, don't be too surprised if things don't work out as you may have hoped. Don't hope that putting random Metric parts in a Standard machine will get it to operate how you want, much less operate smoothly at all. Sometimes it's worth avoiding all of the effort and frustration just to break down and buy a Metric machine from the start. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 3310477, member: 871"] FWIW: Iron Heroes may be more your cup o' tea for a low-magic S&S game. OTOH, d20 Modern (using d20 Past) also could be another option for a low-magic setting, since spellcasters are treated as Advanced Classes (and spellcasting tops off at 5th level in d20 Modern). However, that means investing in books you may or may not have, which is a problem (& a potentially expensive one, at that). Then again, consider these options: [B]Use NPC classes only.[/B] Covers the basic framework of the various types of adventurers. Maybe give them a shot in the arm with access to extra feats or the like. Maybe have the Adept's spell list a tad more customizable, as well. [B]Use the Generic Classes from [I]Unearthed Arcana[/I].[/B] May take a bit of work to fit class abilties into a Feat-like structure, but it covers the Combat-Oriented, Skill-Oriented, and Spell-Oriented characters. You could easily place a limited multiclassing restriction on Spellcasters (or even an enforced multiclassing restriction), but you'll have to retrofit monsters a bit (they were basically designed with the typical D&D stereotypes in mind). The default Spellcaster class works like a Sorcerer (though they're not stuck to using only Cha), and as such they have a limited # of spells known. [B]Use legendary qualities & materials for item bonuses.[/B] For example, the [I]+2 longsword[/I] isn't a +2 weapon because of magic, but because it uses Enlibar steel and has Legendary craftsmanship (rather than just Masterwork craftsmanship). Same can work for armor. Or footwear using rare willowsilk gives a +5 bonus to Move Silently (like [I]boots of elvenkind[/I]). No magic bonus, but still the boosting bonuses that the system uses/expects. Stat-boosting magics (like from Manuals and Tomes) could be the result of a special quest mixed in with consuming a strange elixir and completion of a ritual, for example. However, don't be too surprised if things don't work out as you may have hoped. Don't hope that putting random Metric parts in a Standard machine will get it to operate how you want, much less operate smoothly at all. Sometimes it's worth avoiding all of the effort and frustration just to break down and buy a Metric machine from the start. :) [/QUOTE]
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