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Help with low magic S&S homebrew
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<blockquote data-quote="Aus_Snow" data-source="post: 3310768" data-attributes="member: 29112"><p>These are some things that might contribute a <em>bit</em> of the power and flexibility needed (assuming, as it seems you do, that you want to keep other things along a similar-ish power curve):</p><p></p><p>* High starting scores -- 32+ PB / 5d6 drop 2 / heroic array. . something like that.</p><p>* A feat every level.</p><p>* An ability score increase every 2 levels (starting at 2nd).</p><p>* Degrees of 'masterwork-ness', scaling up from the standard, maybe including some magic-like properties, or at least DR-defeating ones (perhaps gained via 'epic feats' - so to speak - accomplished by the PCs, for instance).</p><p>* Completely free multiclassing (i.e., no favoured class or whatever).</p><p>* Possibly a supportive variant health/combat system like <a href="http://www.d20srd.org/srd/variant/adventuring/reservePoints.htm" target="_blank">Reserve Points</a> or <a href="http://www.d20srd.org/srd/variant/adventuring/damageConversion.htm" target="_blank">Damage Conversion</a>, from Unearthed Arcana (or the SRD as, the case may be).</p><p>* More emphasis on the Healing skill, with herbalism and stuff tacked on (or a separate subsystem, if preferred).</p><p>* Maybe add in <a href="http://www.d20srd.org/srd/psionic/skills/autohypnosis.htm" target="_blank">Autohypnosis</a>, as one means of combating a few little potential problems and weaknesses. Class skill for all? Just a thought.</p><p>* More skill points per level.</p><p></p><p>There are lots of other (free) possibilities of course, but these ones jsut came to mind. Hope it's at all helpful.</p></blockquote><p></p>
[QUOTE="Aus_Snow, post: 3310768, member: 29112"] These are some things that might contribute a [I]bit[/I] of the power and flexibility needed (assuming, as it seems you do, that you want to keep other things along a similar-ish power curve): * High starting scores -- 32+ PB / 5d6 drop 2 / heroic array. . something like that. * A feat every level. * An ability score increase every 2 levels (starting at 2nd). * Degrees of 'masterwork-ness', scaling up from the standard, maybe including some magic-like properties, or at least DR-defeating ones (perhaps gained via 'epic feats' - so to speak - accomplished by the PCs, for instance). * Completely free multiclassing (i.e., no favoured class or whatever). * Possibly a supportive variant health/combat system like [url=http://www.d20srd.org/srd/variant/adventuring/reservePoints.htm]Reserve Points[/url] or [url=http://www.d20srd.org/srd/variant/adventuring/damageConversion.htm]Damage Conversion[/url], from Unearthed Arcana (or the SRD as, the case may be). * More emphasis on the Healing skill, with herbalism and stuff tacked on (or a separate subsystem, if preferred). * Maybe add in [url=http://www.d20srd.org/srd/psionic/skills/autohypnosis.htm]Autohypnosis[/url], as one means of combating a few little potential problems and weaknesses. Class skill for all? Just a thought. * More skill points per level. There are lots of other (free) possibilities of course, but these ones jsut came to mind. Hope it's at all helpful. [/QUOTE]
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