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Help with low-magic variant ranger, cleric, druid
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<blockquote data-quote="mfrench" data-source="post: 2613963" data-attributes="member: 32901"><p><strong>Now for the cleric . . .</strong></p><p></p><p>All right, I think this one will cause more controversy than the ranger, judging by this thread:</p><p><a href="http://www.enworld.org/showthread.php?t=150020" target="_blank">http://www.enworld.org/showthread.php?t=150020</a></p><p></p><p>If you want to sound off on the merit of spontaneous magic vs. choosing your daily spells, I politely request you do it there. I will discuss it there with you if you'd like. (I would still appreciate input here on balance issues, however.) But I am reasonably convinced this cleric should cast his spells spontaneously. Like the sorceror, he will get a number of spells known per level. The spell list will be mostly the cleric list, but I'm still going to whittle it down some, looking to give it some more focus.</p><p></p><p>This cleric (new title: Charter Priest) derives its power not from a proper deity, but a set of divine "charter marks" which grant him power, especially defense and healing. This church delivered these marks in a time when the old deities disappeared, and this church filled their void by placing wards to defend the weak and fight "unnatural" entities (undead, elementals, fey, lycanthropes, etc.) So, I think the d8, the mid BAB, the good Fort and Will and low Ref are all justified. However, in this setting, undead will not be as prominent: the spells to create them will be gone completely from the divine spell list, and lost for wizards (though it might be re-discovered). This means that Turn Undead is almost worthless. But I still want him to fight off the creatures listed above. So, I am left with a) allowing him to use turning against a longer list of creatures, or b) pulling out something else entirely. One thought was from Comp. Divine, the Spirit Shaman can use a Chastise ability which does straight damage (with a will save) against "spirits", which just means fey, elementals, and incorporeal undead. This is mechanicly simpler (just d6's and a Will save) than Turn Undead.</p><p></p><p>I'm also interested in limiting spell-casting and adding abilites, but this would deviate greatly from the classic cleric archetype, and I have to consider how comfortable I am with that.</p><p></p><p>So . . . any suggestions?</p></blockquote><p></p>
[QUOTE="mfrench, post: 2613963, member: 32901"] [b]Now for the cleric . . .[/b] All right, I think this one will cause more controversy than the ranger, judging by this thread: [url]http://www.enworld.org/showthread.php?t=150020[/url] If you want to sound off on the merit of spontaneous magic vs. choosing your daily spells, I politely request you do it there. I will discuss it there with you if you'd like. (I would still appreciate input here on balance issues, however.) But I am reasonably convinced this cleric should cast his spells spontaneously. Like the sorceror, he will get a number of spells known per level. The spell list will be mostly the cleric list, but I'm still going to whittle it down some, looking to give it some more focus. This cleric (new title: Charter Priest) derives its power not from a proper deity, but a set of divine "charter marks" which grant him power, especially defense and healing. This church delivered these marks in a time when the old deities disappeared, and this church filled their void by placing wards to defend the weak and fight "unnatural" entities (undead, elementals, fey, lycanthropes, etc.) So, I think the d8, the mid BAB, the good Fort and Will and low Ref are all justified. However, in this setting, undead will not be as prominent: the spells to create them will be gone completely from the divine spell list, and lost for wizards (though it might be re-discovered). This means that Turn Undead is almost worthless. But I still want him to fight off the creatures listed above. So, I am left with a) allowing him to use turning against a longer list of creatures, or b) pulling out something else entirely. One thought was from Comp. Divine, the Spirit Shaman can use a Chastise ability which does straight damage (with a will save) against "spirits", which just means fey, elementals, and incorporeal undead. This is mechanicly simpler (just d6's and a Will save) than Turn Undead. I'm also interested in limiting spell-casting and adding abilites, but this would deviate greatly from the classic cleric archetype, and I have to consider how comfortable I am with that. So . . . any suggestions? [/QUOTE]
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Help with low-magic variant ranger, cleric, druid
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