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help with lv 1 builds
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<blockquote data-quote="green slime" data-source="post: 1881612" data-attributes="member: 1325"><p>IMO, the low punishment that rogues can endure at low levels mean they should concentrate on missile fire, and therefor aim for the Precise Shot feat ASAP, to be able to provide crippling fire support to the tank from a safe distance. Human rogues can get it straight away, others will have to wait until third level, unless they multiclass. Elves on the other hand gain proficiency with the Composite Longbow. </p><p></p><p>Personally I'd go Elf Rogue (archer) and aim for 1-2 levels of fighter for quick feat access.</p><p></p><p>Then the tank, which is best off being a Dwarf Fighter, IMO. I like using the Heavy Pick and Shield, alternatively drop the shield and go for Scythe. Massive criticals when you get one. Feats: Weapon Focus, and Iron Will (boring but worthwhile). In a level or two, Combat Expertise will save your butt if you can afford placing a 13 in Int.</p><p></p><p>Clerics are always potentially very good, and you have a hard time going wrong. Choosing domains can be tough. Personally I like Magic, because you then expand your repetoire quite a bit. Other good domains are Strength and War.</p><p></p><p>Wizards are tough. Especially at this level. This should be the role of the most thoughtful player, because it requires more thought, and more care than the other classes. Care in selecting spells for the day, care in handling tactical situations. Wizards really have to pace themselves.</p></blockquote><p></p>
[QUOTE="green slime, post: 1881612, member: 1325"] IMO, the low punishment that rogues can endure at low levels mean they should concentrate on missile fire, and therefor aim for the Precise Shot feat ASAP, to be able to provide crippling fire support to the tank from a safe distance. Human rogues can get it straight away, others will have to wait until third level, unless they multiclass. Elves on the other hand gain proficiency with the Composite Longbow. Personally I'd go Elf Rogue (archer) and aim for 1-2 levels of fighter for quick feat access. Then the tank, which is best off being a Dwarf Fighter, IMO. I like using the Heavy Pick and Shield, alternatively drop the shield and go for Scythe. Massive criticals when you get one. Feats: Weapon Focus, and Iron Will (boring but worthwhile). In a level or two, Combat Expertise will save your butt if you can afford placing a 13 in Int. Clerics are always potentially very good, and you have a hard time going wrong. Choosing domains can be tough. Personally I like Magic, because you then expand your repetoire quite a bit. Other good domains are Strength and War. Wizards are tough. Especially at this level. This should be the role of the most thoughtful player, because it requires more thought, and more care than the other classes. Care in selecting spells for the day, care in handling tactical situations. Wizards really have to pace themselves. [/QUOTE]
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