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Help with Magic item Pricing?
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<blockquote data-quote="Dimensional" data-source="post: 3047118" data-attributes="member: 12148"><p>HI </p><p></p><p>A player recently came to me with some MAgic item requests, and I'm not sure how to begin pricing them</p><p></p><p>1) A helm of leadership - adding a value directly to the characters leadership score(only useful for characters with leadership. </p><p>the player was looking for a +5 which I think is quite large and should be quite expensive. and my initial of the top of my head price was 10000gp. but he argues that as it's not going to affect his cohort, only his followers. and thus not that powerful. scince my initial price was just a random guess I don't know how to judge it. any idea's</p><p></p><p>2) +1 or +2 to his level for Bardic music abilities - that is he would gain the increased effects of abilities earlier but would not gain the abilities earlier.</p><p>my initial feel on this was bonus squared *1000. </p><p></p><p>3) a PLayer wants a minor energy effect on his weapon but doesn't want the full +1 energy enhancment - The player specificaly is the bard for question 2 and wants the sword he uses to resonate when he sings and do +1 sonic damage. but again he doesn't want to play to much. I peged it at +500 to 750 gp with the caveat that he couldn't then enhance it with other energy types for lots of cheap damage.</p><p></p><p>Thanks for any help</p><p></p><p>Jeremy</p></blockquote><p></p>
[QUOTE="Dimensional, post: 3047118, member: 12148"] HI A player recently came to me with some MAgic item requests, and I'm not sure how to begin pricing them 1) A helm of leadership - adding a value directly to the characters leadership score(only useful for characters with leadership. the player was looking for a +5 which I think is quite large and should be quite expensive. and my initial of the top of my head price was 10000gp. but he argues that as it's not going to affect his cohort, only his followers. and thus not that powerful. scince my initial price was just a random guess I don't know how to judge it. any idea's 2) +1 or +2 to his level for Bardic music abilities - that is he would gain the increased effects of abilities earlier but would not gain the abilities earlier. my initial feel on this was bonus squared *1000. 3) a PLayer wants a minor energy effect on his weapon but doesn't want the full +1 energy enhancment - The player specificaly is the bard for question 2 and wants the sword he uses to resonate when he sings and do +1 sonic damage. but again he doesn't want to play to much. I peged it at +500 to 750 gp with the caveat that he couldn't then enhance it with other energy types for lots of cheap damage. Thanks for any help Jeremy [/QUOTE]
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