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Help with Magic Item Pricing
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<blockquote data-quote="James McMurray" data-source="post: 1425130" data-attributes="member: 743"><p>Don't forget the durational multiplier for the Shocking Grasp portion. I personally would never allow an instantaneous item to be made continuous, but at the very least it should be priced as a spell whose duration is measured in rounds. That gives it a x4 cost multiplier.</p><p> </p><p>I also wouldn't grant a 40% discount for the restrictions. An item with a restriction that has little to no effect (such as being made for a party wizard and limited to sizards only) doesn't warrant a discount at all. In fact, it makes it harder for foes to use it on you if they manage to get their hands on it. That's worth a price hike in my book.</p><p> </p><p>The loss of a single first level spell per day is a minor inconvenience, especially when you consider that the item doesn't so much cost one spell per day as it grants you an infinite uses of on spell per day. If the item were worded to force the wearer to memorize Shocking Grasp, but if they did they could cast it quickened once per round without using up the memorized slot, would it still sound like its worth a deiscount?</p><p> </p><p>I would price the object as follows:</p><p> </p><p>+1 enhancement: +3,305gp (2000 x 1.5 + 305 for mw gauntlet)</p><p>+2 strength: +3,000gp (2000 x 1.5)</p><p>Quickened Shocking Grasp: 90,000 (spell level 5 * caster level 9 * use activated 2000)</p><p> </p><p>96,305gp</p></blockquote><p></p>
[QUOTE="James McMurray, post: 1425130, member: 743"] Don't forget the durational multiplier for the Shocking Grasp portion. I personally would never allow an instantaneous item to be made continuous, but at the very least it should be priced as a spell whose duration is measured in rounds. That gives it a x4 cost multiplier. I also wouldn't grant a 40% discount for the restrictions. An item with a restriction that has little to no effect (such as being made for a party wizard and limited to sizards only) doesn't warrant a discount at all. In fact, it makes it harder for foes to use it on you if they manage to get their hands on it. That's worth a price hike in my book. The loss of a single first level spell per day is a minor inconvenience, especially when you consider that the item doesn't so much cost one spell per day as it grants you an infinite uses of on spell per day. If the item were worded to force the wearer to memorize Shocking Grasp, but if they did they could cast it quickened once per round without using up the memorized slot, would it still sound like its worth a deiscount? I would price the object as follows: +1 enhancement: +3,305gp (2000 x 1.5 + 305 for mw gauntlet) +2 strength: +3,000gp (2000 x 1.5) Quickened Shocking Grasp: 90,000 (spell level 5 * caster level 9 * use activated 2000) 96,305gp [/QUOTE]
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