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Help with magic item selection
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<blockquote data-quote="Prestidigitalis" data-source="post: 5416717" data-attributes="member: 74496"><p>That's not much to go by, really.</p><p></p><p>I suggest you start by reviewing what has actually happened at the table. For example, if there is a stealthy character who has been frustrated by poor rolls on Stealth checks, an item which gives a Stealth bonus would be most welcome.</p><p></p><p>Next, look at what your players have chosen for themselves. If everyone in the group uses light armor or scale, don't throw them an awesome piece of Chain armor and expect them to be excited. It's not that you have to tailor every piece to their needs -- just assume that the "cool but wrong" item you give them will be turned into "cool residuum" as soon as possible.</p><p></p><p>After that, look at what adventures you have planned for the near and intermediate future. If you plan to use a nifty flying creature, consider giving the party something that will help them against it. Emergent serendipity is a grand old tradition of fantasy stories. </p><p></p><p>Finally, outright ask your players what sort of item they would like to have. Not a specific weapon (e.g., +3 Jagged Fullblade) but a general idea (e.g. "a better weapon", "something to increase my damage output", "a way to deal with pesky ongoing damage").</p><p></p><p>Of course, there is nothing wrong with more specific requests, but it doesn't sound like you want to go that route.</p></blockquote><p></p>
[QUOTE="Prestidigitalis, post: 5416717, member: 74496"] That's not much to go by, really. I suggest you start by reviewing what has actually happened at the table. For example, if there is a stealthy character who has been frustrated by poor rolls on Stealth checks, an item which gives a Stealth bonus would be most welcome. Next, look at what your players have chosen for themselves. If everyone in the group uses light armor or scale, don't throw them an awesome piece of Chain armor and expect them to be excited. It's not that you have to tailor every piece to their needs -- just assume that the "cool but wrong" item you give them will be turned into "cool residuum" as soon as possible. After that, look at what adventures you have planned for the near and intermediate future. If you plan to use a nifty flying creature, consider giving the party something that will help them against it. Emergent serendipity is a grand old tradition of fantasy stories. Finally, outright ask your players what sort of item they would like to have. Not a specific weapon (e.g., +3 Jagged Fullblade) but a general idea (e.g. "a better weapon", "something to increase my damage output", "a way to deal with pesky ongoing damage"). Of course, there is nothing wrong with more specific requests, but it doesn't sound like you want to go that route. [/QUOTE]
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