Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Help with Magic - MY PLAYERS KEEP OUT!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Keryn" data-source="post: 1054036" data-attributes="member: 13317"><p>Help! I realize this is a problem of my own creation, but I am trying desperately to correct it without going overboard. I would really appreciate some advice on how to rid the pc's in my campaign of some of their magical items. </p><p></p><p>We've been doing 3rd edition and decided that no magical items would change when we moved to 3.5 to keep it simple. Here's what they've got right now:</p><p></p><p>Elf Fighter 5/Order of the Bow Initiate 2/Sorceror 1/Arcane Archer 1: gloves of dex +4, mithril shirt (platinumed), Screaming Disarming MW Mighty Composite +2 Longbow, bracers of archery, quiver of elhonna, manual of dexterity +2.</p><p></p><p>Elf Fighter 5, Wizard 1, Bladesinger 3: +1 keen, spell resistant (to hold person), intelligent longsword; manual of strength +2; boots of speed; bracers of ogre strength; glove of storing.</p><p></p><p>Human Cleric 4/Wizard 5: amulet of natural armor +1, ring of protection +1, vest of armor +1, shortspear +1, boccob's blessed book, bag of holding (type 1), helm of comprehending languages and magical writing, glove of storing, blue ioun stone, ring of wizardry 1, cloak of resistance +2, manual of intelligence +2.</p><p></p><p>Tiefling Monk 4/Rogue 3: amulet of natural armor +2, ring of protection +1, monk's belt, hat of disguise, sandals of the tiger's leap, luckstone, manual of wisdom +2, cloak of elvenkind, leg bone of hurraka (gives +25% to speed).</p><p></p><p>As a party, they also have myrukal's spoon. </p><p></p><p>The campaign takes place in the unapproachable east. My original thought was to have the party captured by Thayan slavers as they have recently traveled through Thay and done some work for a slaver to get a valuable magical book. But I know the party would chase down their items until they had retreived every single one, which throws off the campaign arc just a little bit. </p><p></p><p>Then I thought a trap that dispels all magical items within a radius would be appropriate. My only real concern here is that it would strip the party of ALL magical items. Does this affect spellbooks? With two wizards in the party, I do have to take that into consideration. </p><p></p><p>My other concern with taking any action to reduce the power of the party is one that comes from being a player for many years. I know I would not be happy with any dm who did something this drastic so late in the game. I wouldn't quit over it; but I'd be mad. After the initial shock, I think I'd take it as an opportunity to take my character in a new direction, maybe even give her new purpose. But I don't know that these guys will react that way. </p><p></p><p>Any advice you have on any of this would be a HUGE help!</p><p></p><p>Thanks!</p><p>Keryn</p></blockquote><p></p>
[QUOTE="Keryn, post: 1054036, member: 13317"] Help! I realize this is a problem of my own creation, but I am trying desperately to correct it without going overboard. I would really appreciate some advice on how to rid the pc's in my campaign of some of their magical items. We've been doing 3rd edition and decided that no magical items would change when we moved to 3.5 to keep it simple. Here's what they've got right now: Elf Fighter 5/Order of the Bow Initiate 2/Sorceror 1/Arcane Archer 1: gloves of dex +4, mithril shirt (platinumed), Screaming Disarming MW Mighty Composite +2 Longbow, bracers of archery, quiver of elhonna, manual of dexterity +2. Elf Fighter 5, Wizard 1, Bladesinger 3: +1 keen, spell resistant (to hold person), intelligent longsword; manual of strength +2; boots of speed; bracers of ogre strength; glove of storing. Human Cleric 4/Wizard 5: amulet of natural armor +1, ring of protection +1, vest of armor +1, shortspear +1, boccob's blessed book, bag of holding (type 1), helm of comprehending languages and magical writing, glove of storing, blue ioun stone, ring of wizardry 1, cloak of resistance +2, manual of intelligence +2. Tiefling Monk 4/Rogue 3: amulet of natural armor +2, ring of protection +1, monk's belt, hat of disguise, sandals of the tiger's leap, luckstone, manual of wisdom +2, cloak of elvenkind, leg bone of hurraka (gives +25% to speed). As a party, they also have myrukal's spoon. The campaign takes place in the unapproachable east. My original thought was to have the party captured by Thayan slavers as they have recently traveled through Thay and done some work for a slaver to get a valuable magical book. But I know the party would chase down their items until they had retreived every single one, which throws off the campaign arc just a little bit. Then I thought a trap that dispels all magical items within a radius would be appropriate. My only real concern here is that it would strip the party of ALL magical items. Does this affect spellbooks? With two wizards in the party, I do have to take that into consideration. My other concern with taking any action to reduce the power of the party is one that comes from being a player for many years. I know I would not be happy with any dm who did something this drastic so late in the game. I wouldn't quit over it; but I'd be mad. After the initial shock, I think I'd take it as an opportunity to take my character in a new direction, maybe even give her new purpose. But I don't know that these guys will react that way. Any advice you have on any of this would be a HUGE help! Thanks! Keryn [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help with Magic - MY PLAYERS KEEP OUT!
Top