Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Help with Magic - MY PLAYERS KEEP OUT!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dragonblade" data-source="post: 1054644" data-attributes="member: 2804"><p>Your PCs are not really packing anything game breaking that I can see. They seem to be outfitted appropriately for their level.</p><p></p><p>If the CR 9 monsters alone can't handle a group of Lvl 9 character then you need to take a hard look at the tactics your monsters are using.</p><p></p><p>You can also add level to monsters too. An Ogre might be a little weak, but a level 9 Fighter Ogre wearing Full plate is something else!</p><p></p><p>Also, the game provides the DM with many great tools. They are probably messing with Red Wizards. There are lots of spells an enemy mage, such as a Red Wizard, can cast to make themselves pretty tough.</p><p></p><p>Mage Armor is +4 Armor bonus</p><p>Shield is +7 cover bonus (+4 shield in 3.5)</p><p>Haste is +4 Haste bonus (+1 in 3.5)</p><p>Assume a Dex of 16 so thats another +3.</p><p>Cat's Grace is +2 bonus to AC (1d4+1 to Dex, +4 Dex in 3.5)</p><p></p><p>So an enemy wizard could have an AC of 30 in 3.0 and AC 24 in 3.5, and that's not counting a single magic item.</p><p></p><p>If they also have a cleric of Kossuth or Bane with them, you can tap into other great spells, like Magic Vestment, Shield of Faith, etc. A 14th level wizard can use Limited Wish to cast Magic Vestment on themselves.</p><p></p><p>Throw in spells like Stoneskin and your NPC wizards are a pretty formidable force.</p><p></p><p>Also a good NPC fighter with Full plate and a Shield has an AC of 10+8 (full plate) +1 (Dex) +2 (Shield) = AC 21. Have an NPC cleric cast Magic Vestment on the shield and armor and their AC jumps potentially up to 31. Have an NPC mage cast Haste and the fun really begins! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>The good thing about using spells like this is even if the PCs win and kill the bad guys, there isn't any magical gear for them to loot! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Anyway, I see no reason for you to take your PC's gear away from them. They aren't that powerful if you really start looking at all your options as DM. And remember, PC spellcasters have to conserve spells all day. NPC spellcasters, who only exist to battle the PCs once can afford to blow all their spells on one encounter. A very big advantage.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 1054644, member: 2804"] Your PCs are not really packing anything game breaking that I can see. They seem to be outfitted appropriately for their level. If the CR 9 monsters alone can't handle a group of Lvl 9 character then you need to take a hard look at the tactics your monsters are using. You can also add level to monsters too. An Ogre might be a little weak, but a level 9 Fighter Ogre wearing Full plate is something else! Also, the game provides the DM with many great tools. They are probably messing with Red Wizards. There are lots of spells an enemy mage, such as a Red Wizard, can cast to make themselves pretty tough. Mage Armor is +4 Armor bonus Shield is +7 cover bonus (+4 shield in 3.5) Haste is +4 Haste bonus (+1 in 3.5) Assume a Dex of 16 so thats another +3. Cat's Grace is +2 bonus to AC (1d4+1 to Dex, +4 Dex in 3.5) So an enemy wizard could have an AC of 30 in 3.0 and AC 24 in 3.5, and that's not counting a single magic item. If they also have a cleric of Kossuth or Bane with them, you can tap into other great spells, like Magic Vestment, Shield of Faith, etc. A 14th level wizard can use Limited Wish to cast Magic Vestment on themselves. Throw in spells like Stoneskin and your NPC wizards are a pretty formidable force. Also a good NPC fighter with Full plate and a Shield has an AC of 10+8 (full plate) +1 (Dex) +2 (Shield) = AC 21. Have an NPC cleric cast Magic Vestment on the shield and armor and their AC jumps potentially up to 31. Have an NPC mage cast Haste and the fun really begins! :D The good thing about using spells like this is even if the PCs win and kill the bad guys, there isn't any magical gear for them to loot! :D Anyway, I see no reason for you to take your PC's gear away from them. They aren't that powerful if you really start looking at all your options as DM. And remember, PC spellcasters have to conserve spells all day. NPC spellcasters, who only exist to battle the PCs once can afford to blow all their spells on one encounter. A very big advantage. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help with Magic - MY PLAYERS KEEP OUT!
Top