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Help with magical location treasure
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<blockquote data-quote="Gromnar" data-source="post: 6102631" data-attributes="member: 6687226"><p>Hi Enwolders!</p><p></p><p>I'm hoping I could get some advise on non-standard magical treasure for one of my players. Through a lot of role play and various quests, the character has received ownership of a noble house and its assets. One of those assets is a manor house, and I'd like to put a unique magical location underneath it as part of the treasure.</p><p></p><p>A little background first:</p><p></p><p>The noble house they've taken over specializes in silver mining, most noteably mining in deep places rather than surface locations. The manor house is outside a large city on a small lake. There's a small cavern underneath the manor house that's currently unknown to the player (and will take some time to discover). I wanted to place some magical location or other kind of unique treasure in this cavern that has aided the previous owners of the noble house and helped to create their fortune. However, my prerequisites are I don't want this to be too powerful: since the character owns the location, I don't want them to simply go down every day and exploit it (once they find it). It needs to be flavorful and give some sort of boon, but not overpoweringly so. I'd also like it to tie into the wealth of the house; something this location can do or produce assists in (not the sole reason of) keeping the house wealthy.</p><p></p><p>The character (and the party) are level 13, almost 14. My ideas so far:</p><p></p><p>1. An Earth Node (from the Underdark book). I'm not sure what spells from that node would benefit wealth, however. It would also cost the character a precious feat slot to be of any use.</p><p>2. Magical Locations as Treasure (DMGII). None of the pre-generated areas seem suitable. I was initially thinking of something like the location producing a diamond of moderate worth every few months, but the magical location cannot be used more than once by any one character.</p><p>3. Portal to the Elemental Plane of Earth. Portal perhaps goes to a large cavern where silver or gems may be abundant.</p><p>4. Elemental Plane of Earth Bubble (Similar to the gnoll sample encounter in MMIV): A bubble from the earth plane formed in the cavern and have encrusted it with various low-cost gems like amethyests.</p><p>5. Philosopher's Stone (SRD): This is an artifact and I'm loathe to use it (especially since if the previous owners knew about it, it would have been used already) but the transmute iron/stuff to gold or silver would have been interesting.</p><p>6. Planar Touchstone. I haven't found any pre-generated ones that are suitable.</p><p></p><p>Might anyone have some suggestions?</p><p></p><p>Thanks for your help</p></blockquote><p></p>
[QUOTE="Gromnar, post: 6102631, member: 6687226"] Hi Enwolders! I'm hoping I could get some advise on non-standard magical treasure for one of my players. Through a lot of role play and various quests, the character has received ownership of a noble house and its assets. One of those assets is a manor house, and I'd like to put a unique magical location underneath it as part of the treasure. A little background first: The noble house they've taken over specializes in silver mining, most noteably mining in deep places rather than surface locations. The manor house is outside a large city on a small lake. There's a small cavern underneath the manor house that's currently unknown to the player (and will take some time to discover). I wanted to place some magical location or other kind of unique treasure in this cavern that has aided the previous owners of the noble house and helped to create their fortune. However, my prerequisites are I don't want this to be too powerful: since the character owns the location, I don't want them to simply go down every day and exploit it (once they find it). It needs to be flavorful and give some sort of boon, but not overpoweringly so. I'd also like it to tie into the wealth of the house; something this location can do or produce assists in (not the sole reason of) keeping the house wealthy. The character (and the party) are level 13, almost 14. My ideas so far: 1. An Earth Node (from the Underdark book). I'm not sure what spells from that node would benefit wealth, however. It would also cost the character a precious feat slot to be of any use. 2. Magical Locations as Treasure (DMGII). None of the pre-generated areas seem suitable. I was initially thinking of something like the location producing a diamond of moderate worth every few months, but the magical location cannot be used more than once by any one character. 3. Portal to the Elemental Plane of Earth. Portal perhaps goes to a large cavern where silver or gems may be abundant. 4. Elemental Plane of Earth Bubble (Similar to the gnoll sample encounter in MMIV): A bubble from the earth plane formed in the cavern and have encrusted it with various low-cost gems like amethyests. 5. Philosopher's Stone (SRD): This is an artifact and I'm loathe to use it (especially since if the previous owners knew about it, it would have been used already) but the transmute iron/stuff to gold or silver would have been interesting. 6. Planar Touchstone. I haven't found any pre-generated ones that are suitable. Might anyone have some suggestions? Thanks for your help [/QUOTE]
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