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Help with Mastercrafting "Short" (i.e. Simple) rules for armor and weapons
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<blockquote data-quote="DND_Reborn" data-source="post: 8083677" data-attributes="member: 6987520"><p>I am brainstorming how I want to do rules for mastercrafting weapons and armors for 5E in a setting where actual <em>magic</em> items are rare and unique.</p><p></p><p>I need weapon rules for:</p><p></p><p>giving a +1 to attack rolls</p><p>granting a +1 to damage rolls</p><p>both +1 to attack and damage</p><p>making an item out of adamantine</p><p>making an item out of mithral</p><p></p><p>I need armor rules for:</p><p></p><p>reducing weight and/or STR requirement (could be tied to mithral?)</p><p>giving a +1 to AC</p><p></p><p>And anything else people have suggestions for? Maybe advantage to saves for the items?</p><p></p><p>I am mostly curious to see what house-rules people might already be using and have had a chance to test?</p><p></p><p>I know for one thing is that all such items must be custom-made-- no "off the rack or shelf" items here. FWIW, I am not terribly happy with the crafting rules in XGtE, especially since it makes it super easy to craft +1 or +2 weapons (uncommon/rare) and +1 armor (rare).</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8083677, member: 6987520"] I am brainstorming how I want to do rules for mastercrafting weapons and armors for 5E in a setting where actual [I]magic[/I] items are rare and unique. I need weapon rules for: giving a +1 to attack rolls granting a +1 to damage rolls both +1 to attack and damage making an item out of adamantine making an item out of mithral I need armor rules for: reducing weight and/or STR requirement (could be tied to mithral?) giving a +1 to AC And anything else people have suggestions for? Maybe advantage to saves for the items? I am mostly curious to see what house-rules people might already be using and have had a chance to test? I know for one thing is that all such items must be custom-made-- no "off the rack or shelf" items here. FWIW, I am not terribly happy with the crafting rules in XGtE, especially since it makes it super easy to craft +1 or +2 weapons (uncommon/rare) and +1 armor (rare). Thoughts? [/QUOTE]
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Help with Mastercrafting "Short" (i.e. Simple) rules for armor and weapons
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