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Help with Mastercrafting "Short" (i.e. Simple) rules for armor and weapons
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<blockquote data-quote="Al2O3" data-source="post: 8083732" data-attributes="member: 6802284"><p>I agree with the sentiment here. It sounds interesting, but some clarification is needed.</p><p></p><p>To the OP:</p><p>My first question is, what is masterwork armor and weapons in a worldbuilding sense? In reality I think it is the single work done by a journeyman to prove that they possess the skill to get the title of master and join a guild as a full member. You can also compare it to a master thesis in academia.</p><p></p><p>I guess you plan for it to be more of "created by a particularly skilled master artisan".</p><p></p><p>My second question is why you feel the need to include these items in your campaign. My impression is that the primary need for magic weapons is to overcome resistance to damage from nonmagical weapons. If that is the point, then I would add at least 20 gp to the price of a normal weapon. My reasoning is that silvered weapons (at 10 gp extra cost) are already described as a kind of masterwork weapons, and the mechanical effect is to overcome resistance.</p><p></p><p>+1 weapon as magic weapons or masterwork weapons is just a question of how you present it. Maybe keep it for those few unique items that are actually magic?</p><p></p><p>For mithral weapons I would go with half weight (which is from the magic item section in the DMG or maybe from 4e).</p><p></p><p>My third question: why do you want from the crafting rules, or why are you not satisfied with the rules already provided? I would give different suggestions if the problem is that it is too hard for NPC crafters or too easy/cheap for PCs.</p><p></p><p>EDIT: I missed a reply while writing this on my phone.</p><p></p><p>EDIT 2: If you expect spells to make attacks magical I have a follow-up question. Magic weapons and armour mostly influence marital classes. Casters get things through class features. So, will you do anything to discourage casters in general? Alternatively, what are the chances that you simply end up with more casters who don't really care about the masterwork stuff?</p></blockquote><p></p>
[QUOTE="Al2O3, post: 8083732, member: 6802284"] I agree with the sentiment here. It sounds interesting, but some clarification is needed. To the OP: My first question is, what is masterwork armor and weapons in a worldbuilding sense? In reality I think it is the single work done by a journeyman to prove that they possess the skill to get the title of master and join a guild as a full member. You can also compare it to a master thesis in academia. I guess you plan for it to be more of "created by a particularly skilled master artisan". My second question is why you feel the need to include these items in your campaign. My impression is that the primary need for magic weapons is to overcome resistance to damage from nonmagical weapons. If that is the point, then I would add at least 20 gp to the price of a normal weapon. My reasoning is that silvered weapons (at 10 gp extra cost) are already described as a kind of masterwork weapons, and the mechanical effect is to overcome resistance. +1 weapon as magic weapons or masterwork weapons is just a question of how you present it. Maybe keep it for those few unique items that are actually magic? For mithral weapons I would go with half weight (which is from the magic item section in the DMG or maybe from 4e). My third question: why do you want from the crafting rules, or why are you not satisfied with the rules already provided? I would give different suggestions if the problem is that it is too hard for NPC crafters or too easy/cheap for PCs. EDIT: I missed a reply while writing this on my phone. EDIT 2: If you expect spells to make attacks magical I have a follow-up question. Magic weapons and armour mostly influence marital classes. Casters get things through class features. So, will you do anything to discourage casters in general? Alternatively, what are the chances that you simply end up with more casters who don't really care about the masterwork stuff? [/QUOTE]
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