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Help with Mastercrafting "Short" (i.e. Simple) rules for armor and weapons
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<blockquote data-quote="aco175" data-source="post: 8083904" data-attributes="member: 27385"><p>I tend to have weapons with other abilities that are magical, but not just a +1. Might not be just masterwork though. Something like a returning dagger, or a fast-loading crossbow are easy to hand out and not break anything. You could also look at some of the old things like cold iron hitting few better or such. </p><p></p><p>The cost of having a masterwork should be something like 10x or even 20x the normal cost. This means that a longsword would cost 150-300gp. This may mean that most PCs wait until 3rd level before they can afford it. This is around the same time I tend to give out some sort of magic weapon, usually a +0 type with something.</p><p></p><p>I could see a limit on the number of masterwork smiths that are able to make things. You could come up with a few abilities and give them to races, so that a dwarf smith could make laminated mithral that grants +1 hit and damage. Elves could have secret formula to make strength bows or longswords that never get dull and stays sharp, granting +1 to hit. There could be some story with guarding these secrets and making weapons for only certain people and such.</p></blockquote><p></p>
[QUOTE="aco175, post: 8083904, member: 27385"] I tend to have weapons with other abilities that are magical, but not just a +1. Might not be just masterwork though. Something like a returning dagger, or a fast-loading crossbow are easy to hand out and not break anything. You could also look at some of the old things like cold iron hitting few better or such. The cost of having a masterwork should be something like 10x or even 20x the normal cost. This means that a longsword would cost 150-300gp. This may mean that most PCs wait until 3rd level before they can afford it. This is around the same time I tend to give out some sort of magic weapon, usually a +0 type with something. I could see a limit on the number of masterwork smiths that are able to make things. You could come up with a few abilities and give them to races, so that a dwarf smith could make laminated mithral that grants +1 hit and damage. Elves could have secret formula to make strength bows or longswords that never get dull and stays sharp, granting +1 to hit. There could be some story with guarding these secrets and making weapons for only certain people and such. [/QUOTE]
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