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Help with math: how do you not fall behind?
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<blockquote data-quote="SteveC" data-source="post: 4506731" data-attributes="member: 9053"><p>Here's a question that is inspired by creating a high level paragon character. The math in 4E is designed to work across all levels and keep everything balanced, correct? The problem I'm having is trying to balance this with higher level play.</p><p> </p><p>The formula for defenses is that a creature should have defenses equal to some base value plus their level. So a level 30 monster will have defenses 30 points higher than level one (actually, as I read it, it should be 29 better, since level one monsters still add their level to their base defense value, but you get the idea.</p><p> </p><p>On the character side of things, I don't see how characters get to that same level, so here's my math. When you are a level 30 character, you should have:</p><p> </p><p>+15 level bonus</p><p>+4 from stats (+5 if a demigod)</p><p>+6 from equipment</p><p>+1 possibly from a prestige path (e.g., kensai)</p><p> </p><p>That totals +25, or +27 if you're a kensai demigod. It still doesn't equal what the monsters end up with at that level.</p><p> </p><p>With all that said, am I missing something, or is this what the designers intended? Currently I am playing a rogue, and I notice that I can hit opponents all the time, so if it were to become a little harder as I leveled up, I wouldn't miss it that much. </p><p> </p><p>On the other hand my wizard, warlock and cleric friends are hitting not nearly as often (even targeting weaker defenses) so you're telling me they should be even less likely to hit at higher levels?</p><p> </p><p>I'm confused, which usually means I'm overlooking something fairly simple, so school me, ENWorld!</p><p> </p><p>--Steve</p></blockquote><p></p>
[QUOTE="SteveC, post: 4506731, member: 9053"] Here's a question that is inspired by creating a high level paragon character. The math in 4E is designed to work across all levels and keep everything balanced, correct? The problem I'm having is trying to balance this with higher level play. The formula for defenses is that a creature should have defenses equal to some base value plus their level. So a level 30 monster will have defenses 30 points higher than level one (actually, as I read it, it should be 29 better, since level one monsters still add their level to their base defense value, but you get the idea. On the character side of things, I don't see how characters get to that same level, so here's my math. When you are a level 30 character, you should have: +15 level bonus +4 from stats (+5 if a demigod) +6 from equipment +1 possibly from a prestige path (e.g., kensai) That totals +25, or +27 if you're a kensai demigod. It still doesn't equal what the monsters end up with at that level. With all that said, am I missing something, or is this what the designers intended? Currently I am playing a rogue, and I notice that I can hit opponents all the time, so if it were to become a little harder as I leveled up, I wouldn't miss it that much. On the other hand my wizard, warlock and cleric friends are hitting not nearly as often (even targeting weaker defenses) so you're telling me they should be even less likely to hit at higher levels? I'm confused, which usually means I'm overlooking something fairly simple, so school me, ENWorld! --Steve [/QUOTE]
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Help with math: how do you not fall behind?
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