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Help with math: how do you not fall behind?
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<blockquote data-quote="MrMyth" data-source="post: 4507040" data-attributes="member: 61155"><p>Nifft says it above far more succinctly than I could hope to!</p><p> </p><p>I admit that the vast majority of what we are saying - both those who worry there might be a problem, and those who think the system can handle it - aren't going to be really known for sure for quite some time. The vast majority of gamers aren't going to reach those levels naturally for awhile yet, and simply creating a high-level character and diving in will likely yield unreliable results. </p><p> </p><p>From what I've seen, it looks to work out. </p><p> </p><p>Aust Diamondew showed the numbers above that shows a level 30 character needing a 14 to hit an average enemy of his level - but note that the character was just about as unoptimized as possible. The vast majority of characters will be at least 1 to 2 points higher from classes, feats, paragon paths, weapon proficiency, etc - and probably getting another 1 to 2 points from flanking, buffs, or other tactical actions. </p><p> </p><p>That puts the average PC at having a 50/50 shot to hit an average enemy. That seems a good starting point to me. A really optimized character will have another +2 to +3 to hit. A party filled with tactical brilliance will eke out another couple points. On the other hand, some enemies will be solos, and some will be soldiers, and some will be solo soldiers - and those will be harder to hit. </p><p> </p><p>But 50/50 as the baseline seems pretty reasonable. At level one, your average fellow is hitting more often - maybe 55-65% of the time, since the odds are a bit more weighted in their favor. This seems a fair handicap given their lack of options, with fewer Powers, Items, bonuses, etc. </p><p> </p><p>And while the numbers are slightly different between the two, it isn't by enough to truly change the feel of the game itself.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 4507040, member: 61155"] Nifft says it above far more succinctly than I could hope to! I admit that the vast majority of what we are saying - both those who worry there might be a problem, and those who think the system can handle it - aren't going to be really known for sure for quite some time. The vast majority of gamers aren't going to reach those levels naturally for awhile yet, and simply creating a high-level character and diving in will likely yield unreliable results. From what I've seen, it looks to work out. Aust Diamondew showed the numbers above that shows a level 30 character needing a 14 to hit an average enemy of his level - but note that the character was just about as unoptimized as possible. The vast majority of characters will be at least 1 to 2 points higher from classes, feats, paragon paths, weapon proficiency, etc - and probably getting another 1 to 2 points from flanking, buffs, or other tactical actions. That puts the average PC at having a 50/50 shot to hit an average enemy. That seems a good starting point to me. A really optimized character will have another +2 to +3 to hit. A party filled with tactical brilliance will eke out another couple points. On the other hand, some enemies will be solos, and some will be soldiers, and some will be solo soldiers - and those will be harder to hit. But 50/50 as the baseline seems pretty reasonable. At level one, your average fellow is hitting more often - maybe 55-65% of the time, since the odds are a bit more weighted in their favor. This seems a fair handicap given their lack of options, with fewer Powers, Items, bonuses, etc. And while the numbers are slightly different between the two, it isn't by enough to truly change the feel of the game itself. [/QUOTE]
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Help with math: how do you not fall behind?
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