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<blockquote data-quote="Nagol" data-source="post: 6069405" data-attributes="member: 23935"><p>It's hard, actually. The expected damage is pD where p is the probability of landing the blow and D is the damage range. p is dependent on the defender's AC as much as it is the attacker's bonus. Worse, the attack probabilities are bounded between 5% and 95% and the range of variation is up to 75% for the bonuses.</p><p></p><p>Dealing with same bonus attacks is simple. When trying to extrapolate to different bonuses, you have to try to consider the effect the bounded probabiliites have. Does a +16 attack hit x + 75% more frequently than a +1 or has one of the attacks hit the bounds of the game?</p><p></p><p>A set of extrapolated adjustments can be made for the attack sequence against any specific AC, but each AC will have a different expected damage range for the single attack.</p><p></p><p>Dropping to a single attack also makes the critter much more swingy on a round-by-round basis as well and that is often not a desireable feature.</p></blockquote><p></p>
[QUOTE="Nagol, post: 6069405, member: 23935"] It's hard, actually. The expected damage is pD where p is the probability of landing the blow and D is the damage range. p is dependent on the defender's AC as much as it is the attacker's bonus. Worse, the attack probabilities are bounded between 5% and 95% and the range of variation is up to 75% for the bonuses. Dealing with same bonus attacks is simple. When trying to extrapolate to different bonuses, you have to try to consider the effect the bounded probabiliites have. Does a +16 attack hit x + 75% more frequently than a +1 or has one of the attacks hit the bounds of the game? A set of extrapolated adjustments can be made for the attack sequence against any specific AC, but each AC will have a different expected damage range for the single attack. Dropping to a single attack also makes the critter much more swingy on a round-by-round basis as well and that is often not a desireable feature. [/QUOTE]
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