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Help with minions for planar binding spells!
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<blockquote data-quote="Nifft" data-source="post: 1444463" data-attributes="member: 6562"><p>Hound Archons have Scent, and a decent Spot & Listen.</p><p></p><p>Celestial Bronze Dragon Wyrmlings have 6 HD and Blindsense 60 ft.</p><p></p><p></p><p>Here's a new PrC, off the top of my head, for watchful servitors of shiny goodness:</p><p></p><p><span style="font-size: 12px"><strong>Eye of Raelor</strong></span> (Eye of [LG Sun God]) -- Prestige Class for [Good] Outsiders</p><p></p><p><em>"The day has his eyes; the night, her ears."</em> -- Ancient Desert Proverb</p><p></p><p><strong>Requirement: </strong></p><p>- Race: Lantern Archon</p><p>- Feats: Alertness, Improved Initiative</p><p>- Skill Ranks: Spot 6+, Listen 6+</p><p></p><p><strong>Benefits:</strong></p><p>HD d8</p><p>BAB: 3/4 (as Cleric)</p><p>Good Saves: Reflex, Will</p><p>Skill Points per Level: 4 + Int bonus</p><p>Class Skills: Concentration (Con), Diplomacy (Cha), Knowledge (planes, geography) (Int), Listen (Wis), Sense Motive (Wis), Spot (Wis), and Survival (Wis).</p><p></p><p>[code]</p><p>[u]Lev BAB Fo/Re/Wi Special Abilities[/u]</p><p>1 +0 +0/+2/+2 Menacing Flames, Fire Resistance 10</p><p>2 +1 +0/+3/+3 Bright Flames</p><p>3 +2 +1/+3/+3 Eyes of Dawn</p><p>4 +3 +1/+4/+4 Ray Enhancement, Fire Resistance 20</p><p>5 +3 +1/+4/+4 [i]Invisibility Purge[/i] at will</p><p>6 +4 +2/+5/+5 Ray Enhancement</p><p>7 +5 +2/+5/+5 Light Specialization, Fire Resistance 30</p><p>8 +6 +2/+6/+6 Ray Enhancement</p><p>9 +6 +3/+6/+6 Eyes of Noon</p><p>10 +7 +3/+7/+7 Greater Ray Enhancement, Fire Immunity</p><p>[/code]</p><p></p><p><strong>Special Abilities</strong>:</p><ul> <li data-xf-list-type="ul"><strong>Menacing Flames</strong> (Ex): The Eye of Raelor is surrounded by a flaming golden corona, making it look like a miniature sun. It adds its class levels to its Aura of Menace DC.</li> <li data-xf-list-type="ul"><strong>Fire Resistance</strong> (Ex): The Eye becomes innured to fire, and resists the indicated ammount.</li> <li data-xf-list-type="ul"><strong>Bright Flames</strong> (Ex): The Eye's flaming corona aura can flare to incandescence at will, emulating the <em>Daylight</em> spell centered on the Eye. The Archon's brightness is such that it also gains the benefits of the <em>Blur</em> spell while this effect is active.</li> <li data-xf-list-type="ul"><strong>Eyes of Dawn</strong> (Su): Drawing on Raelor's piercing gaze, the Eye gains the ability to constantly <em>See Invisibility</em> as the spell, caster level = Eye level.</li> <li data-xf-list-type="ul"><strong>Ray Enhancement</strong> (Su): The Eye's rays of light gain a special ability, as though they were an enchanted weapon. The Eye may select from the following list:<br /> - Bane (Aberration)<br /> - Bane (Chaotic Outsider)<br /> - Bane (Evil Outsider)<br /> - Bane (Elemental)<br /> - Bane (Undead)<br /> - Flaming<br /> - Merciful<br /> - Seeking<br /> - Shocking<br /> - Thundering<br /> Each enhancement may only be chosen once.</li> <li data-xf-list-type="ul"><strong>Invisibility Purge</strong> (Sp): Caster level = Eye level.</li> <li data-xf-list-type="ul"><strong>Light Specialization</strong> (Ex): The Eye learns greater martial prowess, gaining the feat Weapon Specialization (Ray) even if unqualified.</li> <li data-xf-list-type="ul"><strong>Eyes of Noon</strong> (Su): Drawing on Raelor's illuminating gaze, the Eye gains constant <em>True Seeing</em> as the spell, caster level = Eye level.</li> <li data-xf-list-type="ul"><strong>Greater Ray Enhancement</strong> (Su): The Eye's rays of light gain a special ability, as though they were an enchanted weapon. The Eye may select from the following list:<br /> - Axiomatic<br /> - Holy<br /> - Flaming Burst<br /> - Shocking Burst</li> <li data-xf-list-type="ul"><strong>Fire Immunity</strong> (Ex): Well, duh.</li> </ul></blockquote><p></p>
[QUOTE="Nifft, post: 1444463, member: 6562"] Hound Archons have Scent, and a decent Spot & Listen. Celestial Bronze Dragon Wyrmlings have 6 HD and Blindsense 60 ft. Here's a new PrC, off the top of my head, for watchful servitors of shiny goodness: [size=3][b]Eye of Raelor[/b][/size] (Eye of [LG Sun God]) -- Prestige Class for [Good] Outsiders [i]"The day has his eyes; the night, her ears."[/i] -- Ancient Desert Proverb [b]Requirement: [/b] - Race: Lantern Archon - Feats: Alertness, Improved Initiative - Skill Ranks: Spot 6+, Listen 6+ [b]Benefits:[/b] HD d8 BAB: 3/4 (as Cleric) Good Saves: Reflex, Will Skill Points per Level: 4 + Int bonus Class Skills: Concentration (Con), Diplomacy (Cha), Knowledge (planes, geography) (Int), Listen (Wis), Sense Motive (Wis), Spot (Wis), and Survival (Wis). [code] [u]Lev BAB Fo/Re/Wi Special Abilities[/u] 1 +0 +0/+2/+2 Menacing Flames, Fire Resistance 10 2 +1 +0/+3/+3 Bright Flames 3 +2 +1/+3/+3 Eyes of Dawn 4 +3 +1/+4/+4 Ray Enhancement, Fire Resistance 20 5 +3 +1/+4/+4 [i]Invisibility Purge[/i] at will 6 +4 +2/+5/+5 Ray Enhancement 7 +5 +2/+5/+5 Light Specialization, Fire Resistance 30 8 +6 +2/+6/+6 Ray Enhancement 9 +6 +3/+6/+6 Eyes of Noon 10 +7 +3/+7/+7 Greater Ray Enhancement, Fire Immunity [/code] [b]Special Abilities[/b]: [list] [*][b]Menacing Flames[/b] (Ex): The Eye of Raelor is surrounded by a flaming golden corona, making it look like a miniature sun. It adds its class levels to its Aura of Menace DC. [*][b]Fire Resistance[/b] (Ex): The Eye becomes innured to fire, and resists the indicated ammount. [*][b]Bright Flames[/b] (Ex): The Eye's flaming corona aura can flare to incandescence at will, emulating the [i]Daylight[/i] spell centered on the Eye. The Archon's brightness is such that it also gains the benefits of the [i]Blur[/i] spell while this effect is active. [*][b]Eyes of Dawn[/b] (Su): Drawing on Raelor's piercing gaze, the Eye gains the ability to constantly [i]See Invisibility[/i] as the spell, caster level = Eye level. [*][b]Ray Enhancement[/b] (Su): The Eye's rays of light gain a special ability, as though they were an enchanted weapon. The Eye may select from the following list: - Bane (Aberration) - Bane (Chaotic Outsider) - Bane (Evil Outsider) - Bane (Elemental) - Bane (Undead) - Flaming - Merciful - Seeking - Shocking - Thundering Each enhancement may only be chosen once. [*][b]Invisibility Purge[/b] (Sp): Caster level = Eye level. [*][b]Light Specialization[/b] (Ex): The Eye learns greater martial prowess, gaining the feat Weapon Specialization (Ray) even if unqualified. [*][b]Eyes of Noon[/b] (Su): Drawing on Raelor's illuminating gaze, the Eye gains constant [i]True Seeing[/i] as the spell, caster level = Eye level. [*][b]Greater Ray Enhancement[/b] (Su): The Eye's rays of light gain a special ability, as though they were an enchanted weapon. The Eye may select from the following list: - Axiomatic - Holy - Flaming Burst - Shocking Burst [*][b]Fire Immunity[/b] (Ex): Well, duh. [/list] [/QUOTE]
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