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Help with Minotaur Cleric
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<blockquote data-quote="Mokona" data-source="post: 2335956" data-attributes="member: 24891"><p>Help me build a Minotaur Cleric with the following rules:</p><p></p><p>Gestalt characters from page 72 of Unearthed Arcana (basically you get the best features chosen between two character classes for each Character Level). One half of the Gestalt equation is the Minotaur Monster Class from page 28 of Savage Species. The other half is Cleric (at least until after 5th level). I'd like to see what advice you can give me for the character as of about 7th level: Minotaur 7|Cleric 7 (or Cleric 5/Prestige Class 2).</p><p></p><p>What feats, skills, ability choices, prestige classes, and equipment would you recommend for this character? The rest of the party are level 7 monster class gestalt characters as well (Fighter 7 Djinni, Rogue 7 Pixie, and Wizard 7 Very Young Copper Dragon <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />).</p><p></p><p>Abilities should use 15, 14, 13, 12, 10, and 8 divided up any way you choose but please avoid an Int 4 build. Use fractional base save and attack bonuses from Unearthed Arcana so the Minotaur class progression looks like the following:</p><p></p><p>Level 1 | 2 | 3 | 4 | 5 | 6 | 7</p><p>HP d8 | d8 | - | d8 | - | d8 | d8</p><p>BAB +1 | +1 | - | +1 | - | +1 | +1</p><p>Fort +1/3 | +1/3 | - | +1/3 | - | +1/3 | +1/3</p><p>Ref +2 1/2 | +1/2 | - | +1/2 | - | +1/2 | +1/2</p><p>Will +2 1/2 | +1/2 | - | +1/2 | - | +1/2 | +1/2</p><p>Skill Points 2 | 2 | - | 2 | - | 2 | 2</p><p></p><p>Minotaur</p><p>---------</p><p>Large Monstrous Humanoid</p><p>Hit Dice: 5d8 + ? + 5*Con bonus</p><p>Initiative: + Dex bonus</p><p>Speed: 30 ft. (6 squares)</p><p>Armor Class: 14 + Armor (-1 size, +5 natural, +? armor, +? shield)</p><p>Base Attack/Grapple: +? / ? + 4 + Str bonus</p><p>Attack: Weapon +? melee (?) or gore +? melee (d8 + Str bonus)</p><p>Full Attack: Weapon +? melee (?) and gore +? - 5 (d8 + 1/2*Str bonus)</p><p>Space/Reach: 10 ft./10 ft.</p><p>Special Attacks: Powerful charge 4d6 + 1.5*Str bonus</p><p>Special Qualities: Darkvision 60 ft., natural cunning (cannot become lost, never flat-footed, immune to maze spells), scent (20 ft.)</p><p>Saves: Fort +?, Ref +?, Will +?</p><p>Abilities: Str +8, Dex +0, Con +4, Int -4, Will +0, Cha -2</p><p>Skills: Class skills are Intimidate, Jump, Listen, Search, and Spot with +3 racial bonus on Search, Spot, and Listen checks</p><p>Weapon Proficiency: Greataxe and all simple weapons</p><p>Automatic Languages: Common, Giant</p><p>Alignment: Good or Neutral only</p><p></p><p>Since the Minotaur half makes me a combat monster I was thinking a full divine spellcasting progression prestige class might be a good choice. Feats are available from any 3.5 WotC book including Forgotten Realms and Eberron. Also, at 9th level I'll need to start taking class levels on the Minotaur side of the gestalt progression, any suggestions?</p></blockquote><p></p>
[QUOTE="Mokona, post: 2335956, member: 24891"] Help me build a Minotaur Cleric with the following rules: Gestalt characters from page 72 of Unearthed Arcana (basically you get the best features chosen between two character classes for each Character Level). One half of the Gestalt equation is the Minotaur Monster Class from page 28 of Savage Species. The other half is Cleric (at least until after 5th level). I'd like to see what advice you can give me for the character as of about 7th level: Minotaur 7|Cleric 7 (or Cleric 5/Prestige Class 2). What feats, skills, ability choices, prestige classes, and equipment would you recommend for this character? The rest of the party are level 7 monster class gestalt characters as well (Fighter 7 Djinni, Rogue 7 Pixie, and Wizard 7 Very Young Copper Dragon :D). Abilities should use 15, 14, 13, 12, 10, and 8 divided up any way you choose but please avoid an Int 4 build. Use fractional base save and attack bonuses from Unearthed Arcana so the Minotaur class progression looks like the following: Level 1 | 2 | 3 | 4 | 5 | 6 | 7 HP d8 | d8 | - | d8 | - | d8 | d8 BAB +1 | +1 | - | +1 | - | +1 | +1 Fort +1/3 | +1/3 | - | +1/3 | - | +1/3 | +1/3 Ref +2 1/2 | +1/2 | - | +1/2 | - | +1/2 | +1/2 Will +2 1/2 | +1/2 | - | +1/2 | - | +1/2 | +1/2 Skill Points 2 | 2 | - | 2 | - | 2 | 2 Minotaur --------- Large Monstrous Humanoid Hit Dice: 5d8 + ? + 5*Con bonus Initiative: + Dex bonus Speed: 30 ft. (6 squares) Armor Class: 14 + Armor (-1 size, +5 natural, +? armor, +? shield) Base Attack/Grapple: +? / ? + 4 + Str bonus Attack: Weapon +? melee (?) or gore +? melee (d8 + Str bonus) Full Attack: Weapon +? melee (?) and gore +? - 5 (d8 + 1/2*Str bonus) Space/Reach: 10 ft./10 ft. Special Attacks: Powerful charge 4d6 + 1.5*Str bonus Special Qualities: Darkvision 60 ft., natural cunning (cannot become lost, never flat-footed, immune to maze spells), scent (20 ft.) Saves: Fort +?, Ref +?, Will +? Abilities: Str +8, Dex +0, Con +4, Int -4, Will +0, Cha -2 Skills: Class skills are Intimidate, Jump, Listen, Search, and Spot with +3 racial bonus on Search, Spot, and Listen checks Weapon Proficiency: Greataxe and all simple weapons Automatic Languages: Common, Giant Alignment: Good or Neutral only Since the Minotaur half makes me a combat monster I was thinking a full divine spellcasting progression prestige class might be a good choice. Feats are available from any 3.5 WotC book including Forgotten Realms and Eberron. Also, at 9th level I'll need to start taking class levels on the Minotaur side of the gestalt progression, any suggestions? [/QUOTE]
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