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Help with monk bonus feats
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5059537" data-attributes="member: 35909"><p>Teleportation like Dim Door and Benign Transposition also let them escape. And no, anyone who can be easily shut down by being grappled should find it worth the money to buy a ring or have Freedom of Movement cast on themselves after a certain point. My group's always had an understanding that if the casters can't save themselves from a grapple by around level 10, they screwed up somehow. (Of course, we also use splatbooks, which opens up the low level spells like Benign Transposition, cheap magic items from MIC, and even martial maneuvers to teleport. So that may be a factor, if you're used to a core-only game. Then again, in a core-only game, there aren't so many good feats that a monk can't afford to spend one on Imp. Grapple, and the magic item selection limitations would make shelling out on a ring of FoM much less a conundrum. You buy casting stat +6, some others +2, some cheap AC and save boosts, and...then what? What's more valauble than tentacle rape protection after that in core?)</p><p></p><p></p><p></p><p>Basically. "Dragon Compendium volume 1." A collection of feat/class/etc... entries in dragon magazine. Anything in DCv1 should be in one of the magazines.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5059537, member: 35909"] Teleportation like Dim Door and Benign Transposition also let them escape. And no, anyone who can be easily shut down by being grappled should find it worth the money to buy a ring or have Freedom of Movement cast on themselves after a certain point. My group's always had an understanding that if the casters can't save themselves from a grapple by around level 10, they screwed up somehow. (Of course, we also use splatbooks, which opens up the low level spells like Benign Transposition, cheap magic items from MIC, and even martial maneuvers to teleport. So that may be a factor, if you're used to a core-only game. Then again, in a core-only game, there aren't so many good feats that a monk can't afford to spend one on Imp. Grapple, and the magic item selection limitations would make shelling out on a ring of FoM much less a conundrum. You buy casting stat +6, some others +2, some cheap AC and save boosts, and...then what? What's more valauble than tentacle rape protection after that in core?) Basically. "Dragon Compendium volume 1." A collection of feat/class/etc... entries in dragon magazine. Anything in DCv1 should be in one of the magazines. [/QUOTE]
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