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Help with monk bonus feats
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5059981" data-attributes="member: 35909"><p>Benign Transposition is a standard action, Verbal-only spell that teleports two willing targets such that they trade places. If your party has a Fighter, Monk, etc..., you just swap him into the grapple and smile. MIC has a bunch of cheap items that let you teleport a few times per day, and can be activated in a grapple. Tome of Battle has a maneuver anyone can grab as a feat or a 3000 gp glove slot item at level 6+ to teleport up to 50 ft as a standard action, as a Supernatural ability.*</p><p></p><p>And yeah, you cna grab him again, assuming he stays within your attack range or doesn't wisen up and put up more grapple defenses or battlefield control. Of course, D&D is group combat. You wasted his turn, but he wasted your turn aside from the unarmed damage you got in. As you're chasing after the caster, his buddies are pounding on you.</p><p></p><p>*All martial maneuvers are Ex or Su abilities, and the text says that it's Ex unless the maneuver states otherwise. For some reason, the writers missed putting Su for the teleport maneuvers of the Shadow Hand discipline, so <em>RAW</em> they even work in an Antimagic Field. Of course, most DMs will houserule them to be Su on the spot (including myself), but even then you can use Su abilities while grappled and/or pinned without issue.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5059981, member: 35909"] Benign Transposition is a standard action, Verbal-only spell that teleports two willing targets such that they trade places. If your party has a Fighter, Monk, etc..., you just swap him into the grapple and smile. MIC has a bunch of cheap items that let you teleport a few times per day, and can be activated in a grapple. Tome of Battle has a maneuver anyone can grab as a feat or a 3000 gp glove slot item at level 6+ to teleport up to 50 ft as a standard action, as a Supernatural ability.* And yeah, you cna grab him again, assuming he stays within your attack range or doesn't wisen up and put up more grapple defenses or battlefield control. Of course, D&D is group combat. You wasted his turn, but he wasted your turn aside from the unarmed damage you got in. As you're chasing after the caster, his buddies are pounding on you. *All martial maneuvers are Ex or Su abilities, and the text says that it's Ex unless the maneuver states otherwise. For some reason, the writers missed putting Su for the teleport maneuvers of the Shadow Hand discipline, so [i]RAW[/i] they even work in an Antimagic Field. Of course, most DMs will houserule them to be Su on the spot (including myself), but even then you can use Su abilities while grappled and/or pinned without issue. [/QUOTE]
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