Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Help with monk bonus feats
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="StreamOfTheSky" data-source="post: 5061352" data-attributes="member: 35909"><p>I guess we will have to. However, I'd like to state this another way: "Stunning Fist requires a fortitude save." You choose to use it after you hit, so anything that happens prior to choosing to use it is irrelevant. It costs no action, it's purely an extra topping on the kung fu sundae. You also neglect to mention that grappling someone else leaves the grappler vulnerable. Stunning someone doesn't inconvenience the stunner in the slightest bit. And yes, fortitude is a tough save to beat, but at least the DC rises with level, unlike spell DCs. And the thing with grapple is, it's not an incremental set of conditions. Oftentimes, it either works or it doesn't. As my friend puts it, "it has no setting between high and off." If it works, and you're optimized ot grapple, you can probably dominate. But if the enemy has grapple countermeasures prepared, it won't do much if anything. And because of it utterly dominating in the former case, eventually anyone afraid of that happening will find it worth it economically to get protected. Someone can have a +50 fortitude save and still roll a 1 (or alternatively, if you want to bring up Mind Over Body maneuver, you can just use stunning fist after they've already exhausted their immediate action for the round). Someone with Freedom of Movement? There's no chance of beating that, other than a dispel magic. Like I said, grapple works good in the early levels, when mages aren't much of a threat anyway, which...kind of negates the importance of being good at "mage slaying." Right around the time magic starts dominating martial -- level 6+, generally, is when the anti-grapple measures have become plentiful and easy to obtain.</p><p></p><p></p><p></p><p>All true. But like I said, the more splat books you add, the sooner and easier it is to make grappling obsolete, at least on the targets you most want to go hug. The closer to core-only you get, the less likely there's even enough "important" feats available that a monk really can't afford to spend one to pick up Imp. Grapple and get Stunning Fist via class. Really, what amazing, must-have monk feats are there in core? The only one I can think of is Imp. Natural Attack (unarmed strike).</p><p></p><p>If you really think Stunning Fist is useless, then yeah, there's not much reason to take it over Imp. Grapple, obviously. But, if you think it'd be even slightly useful to have, there's no logical reason to ever take Imp. Grapple via class and then have to wait until mid levels to pick up Stunning Fist. That was all I was saying originally. I don't know why it turned into such a big debate. Because I assumed Stunning Fist would be useful to a straight classed monk? Hell, even if you're making a grapple monkey, you can grapple, punch, AND stun a guy if you want. That works well, too. Stunning and then grappling would be a nice combo during a flurry of blows.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5061352, member: 35909"] I guess we will have to. However, I'd like to state this another way: "Stunning Fist requires a fortitude save." You choose to use it after you hit, so anything that happens prior to choosing to use it is irrelevant. It costs no action, it's purely an extra topping on the kung fu sundae. You also neglect to mention that grappling someone else leaves the grappler vulnerable. Stunning someone doesn't inconvenience the stunner in the slightest bit. And yes, fortitude is a tough save to beat, but at least the DC rises with level, unlike spell DCs. And the thing with grapple is, it's not an incremental set of conditions. Oftentimes, it either works or it doesn't. As my friend puts it, "it has no setting between high and off." If it works, and you're optimized ot grapple, you can probably dominate. But if the enemy has grapple countermeasures prepared, it won't do much if anything. And because of it utterly dominating in the former case, eventually anyone afraid of that happening will find it worth it economically to get protected. Someone can have a +50 fortitude save and still roll a 1 (or alternatively, if you want to bring up Mind Over Body maneuver, you can just use stunning fist after they've already exhausted their immediate action for the round). Someone with Freedom of Movement? There's no chance of beating that, other than a dispel magic. Like I said, grapple works good in the early levels, when mages aren't much of a threat anyway, which...kind of negates the importance of being good at "mage slaying." Right around the time magic starts dominating martial -- level 6+, generally, is when the anti-grapple measures have become plentiful and easy to obtain. All true. But like I said, the more splat books you add, the sooner and easier it is to make grappling obsolete, at least on the targets you most want to go hug. The closer to core-only you get, the less likely there's even enough "important" feats available that a monk really can't afford to spend one to pick up Imp. Grapple and get Stunning Fist via class. Really, what amazing, must-have monk feats are there in core? The only one I can think of is Imp. Natural Attack (unarmed strike). If you really think Stunning Fist is useless, then yeah, there's not much reason to take it over Imp. Grapple, obviously. But, if you think it'd be even slightly useful to have, there's no logical reason to ever take Imp. Grapple via class and then have to wait until mid levels to pick up Stunning Fist. That was all I was saying originally. I don't know why it turned into such a big debate. Because I assumed Stunning Fist would be useful to a straight classed monk? Hell, even if you're making a grapple monkey, you can grapple, punch, AND stun a guy if you want. That works well, too. Stunning and then grappling would be a nice combo during a flurry of blows. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Help with monk bonus feats
Top