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Help with Monk tactics.
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<blockquote data-quote="Shado" data-source="post: 154851" data-attributes="member: 4237"><p>Well, my first time back in at least a year, and of course... I'm replying to Q about Monks.</p><p></p><p> I have to agree with the above... Lightning Reflexes and Great Fortitude weren't the best chooses by any means for feats. I'm going to add one to the list however, Improved Crit. Unnarmed. With only a double crit modifier, and range of 5%, it isn't worth it given the relatively low number of feats non-fighter characters recieve. Better choices would include: Weapon Focus: Unarmed, Weapon Finesse: Unnarmed & Expertise. There are literally dozens of good choices for feats once you expand to other books, like Sword & Fist and Oriental Adventures.</p><p></p><p> Keep your monk as a combat tactics master. Don't stand toe-to-toe with enemy warriors. Focus on the Mages and Rogues. Help flank, and for the love of all that is Gygax, Trip, trip, trip! Make use of your stunning fists. On a full attack round, you can flurry into a trip, stun, hit, hit, hit, hit combo. Coordinate with any rogues in your group to attack their targets first with a stun so they can get a free sneak attack. Heck... consider taking levels of rogue. Trip, stun, sneak attack x 4 is freakin' awesome!</p><p></p><p> Lastly, unless you have access to a few magic items to help with your to hit & damage modifiers, carry a good magic monk + weapon around. To often you'll be fighting mobs that have a higher resistance than you can punch through without some magical aid.</p></blockquote><p></p>
[QUOTE="Shado, post: 154851, member: 4237"] Well, my first time back in at least a year, and of course... I'm replying to Q about Monks. I have to agree with the above... Lightning Reflexes and Great Fortitude weren't the best chooses by any means for feats. I'm going to add one to the list however, Improved Crit. Unnarmed. With only a double crit modifier, and range of 5%, it isn't worth it given the relatively low number of feats non-fighter characters recieve. Better choices would include: Weapon Focus: Unarmed, Weapon Finesse: Unnarmed & Expertise. There are literally dozens of good choices for feats once you expand to other books, like Sword & Fist and Oriental Adventures. Keep your monk as a combat tactics master. Don't stand toe-to-toe with enemy warriors. Focus on the Mages and Rogues. Help flank, and for the love of all that is Gygax, Trip, trip, trip! Make use of your stunning fists. On a full attack round, you can flurry into a trip, stun, hit, hit, hit, hit combo. Coordinate with any rogues in your group to attack their targets first with a stun so they can get a free sneak attack. Heck... consider taking levels of rogue. Trip, stun, sneak attack x 4 is freakin' awesome! Lastly, unless you have access to a few magic items to help with your to hit & damage modifiers, carry a good magic monk + weapon around. To often you'll be fighting mobs that have a higher resistance than you can punch through without some magical aid. [/QUOTE]
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