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<blockquote data-quote="papa_laz" data-source="post: 4384271" data-attributes="member: 7992"><p>Hey guys, I'm going to be running a campaign with the players using monstrous humanoid characters starting at level 5. The campaign is 3.0 but I'm using rules from Savage Species and the 3.5 Monster Manual. According to Savage Species, when making a monster into a playable PC I should be including the hit dice of the monster in its ECL. So for example a Bugbear would be ECL 4, including 3Hd: so 1 ECL for its skill and ability bonuses and 3 ECL for its 3Hd. What I'm trying to decide is if I need to include the Hd in the ECL. The idea is to give the players more freedom to take levels of other classes, rather than be stuck with 3d8 Bugbear hit dice when they could be taking 3 levels of fighter or cleric. So I would decide on the starting bonuses the bugbear will get, then choose an ECL for it (either 1 or 2). Then the player is free to take 3-4 levels of whatever class he chooses. </p><p></p><p>With things like minotaurs and ogres which are a much higher ECL I'm going to use level progression charts, but with anything below 5 ECL I think I can use the above method.</p><p></p><p>Your thoughts?</p></blockquote><p></p>
[QUOTE="papa_laz, post: 4384271, member: 7992"] Hey guys, I'm going to be running a campaign with the players using monstrous humanoid characters starting at level 5. The campaign is 3.0 but I'm using rules from Savage Species and the 3.5 Monster Manual. According to Savage Species, when making a monster into a playable PC I should be including the hit dice of the monster in its ECL. So for example a Bugbear would be ECL 4, including 3Hd: so 1 ECL for its skill and ability bonuses and 3 ECL for its 3Hd. What I'm trying to decide is if I need to include the Hd in the ECL. The idea is to give the players more freedom to take levels of other classes, rather than be stuck with 3d8 Bugbear hit dice when they could be taking 3 levels of fighter or cleric. So I would decide on the starting bonuses the bugbear will get, then choose an ECL for it (either 1 or 2). Then the player is free to take 3-4 levels of whatever class he chooses. With things like minotaurs and ogres which are a much higher ECL I'm going to use level progression charts, but with anything below 5 ECL I think I can use the above method. Your thoughts? [/QUOTE]
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