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<blockquote data-quote="Caliban" data-source="post: 2380506" data-attributes="member: 284"><p>That isn't actually accurate. +1 to AC does not always translate into an additional 5% chance of being missed, especially at mid to high levels. (At low to mid levels it is true in most cases.)</p><p> </p><p>If the opponent has a +30 attack bonus, an AC of 15 and an AC of 30 both have an equal chance of being hit (95%). (And my 16th level melee character has faced multiple creatures with a +25 to +35 attack bonus, a few with a +40 attack bonus, and at least one with a +50 attack bonus.)</p><p> </p><p>And there are an increasing number of spells that just cause damage. All the AC and Dex in the world doesn't help. </p><p> </p><p>Dex is important, but having over 200 hit points helps a lot too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>I'm not saying that Damage Avoidance isn't important, it is. It's a major part of surviving challenge oriented campaigns at higher levels. But you are going to be in situations where you have to be able to suck up damage for a round or two before you can respond to your opponents. High Con is a major factor in surviving those types of encounters.</p><p> </p><p>That's why my 16th level melee fighter has Evasion, Mettle, Uncanny Dodge, Improved Uncanny Dodge, 204 hit points, an 18 Dex, a 20 Con, a 35 AC (up to 50 with buffs and feats), and his lowest saving throw is +15 (+17 vs spells, higher with appropriate buffs).</p><p> </p><p>However, he is an admittedly extreme example of a front line "tank" oriented character, designed to survive in high level Living Greyhawk RPGA modules. They have a tendency towards lopsided encounters with a high level of lethality.</p></blockquote><p></p>
[QUOTE="Caliban, post: 2380506, member: 284"] That isn't actually accurate. +1 to AC does not always translate into an additional 5% chance of being missed, especially at mid to high levels. (At low to mid levels it is true in most cases.) If the opponent has a +30 attack bonus, an AC of 15 and an AC of 30 both have an equal chance of being hit (95%). (And my 16th level melee character has faced multiple creatures with a +25 to +35 attack bonus, a few with a +40 attack bonus, and at least one with a +50 attack bonus.) And there are an increasing number of spells that just cause damage. All the AC and Dex in the world doesn't help. Dex is important, but having over 200 hit points helps a lot too. :) I'm not saying that Damage Avoidance isn't important, it is. It's a major part of surviving challenge oriented campaigns at higher levels. But you are going to be in situations where you have to be able to suck up damage for a round or two before you can respond to your opponents. High Con is a major factor in surviving those types of encounters. That's why my 16th level melee fighter has Evasion, Mettle, Uncanny Dodge, Improved Uncanny Dodge, 204 hit points, an 18 Dex, a 20 Con, a 35 AC (up to 50 with buffs and feats), and his lowest saving throw is +15 (+17 vs spells, higher with appropriate buffs). However, he is an admittedly extreme example of a front line "tank" oriented character, designed to survive in high level Living Greyhawk RPGA modules. They have a tendency towards lopsided encounters with a high level of lethality. [/QUOTE]
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