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help with my Banite fortress please
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<blockquote data-quote="d12" data-source="post: 1083787" data-attributes="member: 657"><p>I'm going to add a few areas - a walled courtyard for example. I'm also going to seal some of the doors with wall of stone spells. I'm considering altering the scale of the map to make it large enough to accomodate the giants in some areas. I'm also adding a high wall around the whole thing.</p><p></p><p>Two lookouts will be stationed in trees outside the keep- on opposite sides. I'm thinking each a Rog8. There will be 6 of them in total so that they can work in shifts. Each will have a lens of true seeing - a less expensive version of the gem of true seeing. Each will also have a contact medalion - an item that first appeared in RttToEE. They will be able to warn those inside if anyone is moving in - even invisibly or etherially. Of course, PCs will get spot checks to see the rogues and the rogues will get spot checks to see the PCs. So, a good hide check will be important, even if the PC's can't be seen due to magic.</p><p></p><p>There will also be a lot of dimensional lock spells in key areas around the keep - maybe even enough to cover the whole thing. This will drain some high level spell slots from the W17, but that's okay.</p></blockquote><p></p>
[QUOTE="d12, post: 1083787, member: 657"] I'm going to add a few areas - a walled courtyard for example. I'm also going to seal some of the doors with wall of stone spells. I'm considering altering the scale of the map to make it large enough to accomodate the giants in some areas. I'm also adding a high wall around the whole thing. Two lookouts will be stationed in trees outside the keep- on opposite sides. I'm thinking each a Rog8. There will be 6 of them in total so that they can work in shifts. Each will have a lens of true seeing - a less expensive version of the gem of true seeing. Each will also have a contact medalion - an item that first appeared in RttToEE. They will be able to warn those inside if anyone is moving in - even invisibly or etherially. Of course, PCs will get spot checks to see the rogues and the rogues will get spot checks to see the PCs. So, a good hide check will be important, even if the PC's can't be seen due to magic. There will also be a lot of dimensional lock spells in key areas around the keep - maybe even enough to cover the whole thing. This will drain some high level spell slots from the W17, but that's okay. [/QUOTE]
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help with my Banite fortress please
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