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Help With My Dark Sun One-shot
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<blockquote data-quote="Melba Toast" data-source="post: 6623715" data-attributes="member: 80591"><p>I think Wik is being a little hard on you. The basic components of a Dark Sun game are all there, its just missing some of the flourishes that make the world distinctive. Having said that, you could easily set your game in a generic desert setting and save yourself a lot of headaches (sorting out how defiling magic works, psionics, lack of metal, very different races). Still, it's your game and you can do what you want with it. Campaign settings are designed to inspire your imagination, no box you into narrow interpretations. </p><p></p><p>If you do want to stick to Dark Sun, I'd suggest the Air Drake are your flying monster, but the PCs won't be able to kill it because its seriously bad-ass.</p><p></p><p><a href="http://whinehurst.com/darksun/index.php?title=Drake,_Air" target="_blank">http://whinehurst.com/darksun/index.php?title=Drake,_Air</a></p><p></p><p>Your "SS officer" would be a Templar, a bureaucrat and quasi-priest in service to a Sorcerer King. The Sorcerer King "Nibenay", King of the City-State of Nibenay (how's that for arrogance!), is a good choice for baddie as he's probably the most Fascist of the Sorcerer Kings. His Templars are all women, and their initiation requires them to marry Nibenay. Thus, their official titles are "the Brides of Nibenay". Nibenay is said to have hundreds of children as well. Nibenay's most favoured son is a manscorpion, and he would make a great boss villian for your game. </p><p></p><p>I'm not sure how your flying barge works? Magic is rare, widely-feared and closely-guarded in Dark Sun setting. A magical flying ship doesn't really work for the setting in my opinion, but if the barge is attached to the back of a gargantuan flying animal that could work. There are also hot air balloons in Dark Sun, so there's another option. </p><p></p><p>When I've run Dark Sun games, the prison bars are usually made of cross-hatched bone, fastened together with leather, clay and glue. A prison can be constructed entirely from the full rib-cage of a giant monster. Just about anything that you can think of that is normally made of steel I imagine is made from the bone or chitin of large beasts. Strengthening techniques using lacquers made from animal fat have been perfected by bone-smiths over a thousand years so that bone can be more resilient and withstand heavy impacts.</p><p></p><p>I'll be impressed if you could finish the game in 10 hours. An escape, a desert chase, and a dungeon crawl? That's 3 to 4 long sessions for me. My average game is around 6 hours and it usually only gets us 3 role-play scenes and 1 to 2 combat scenarios.</p></blockquote><p></p>
[QUOTE="Melba Toast, post: 6623715, member: 80591"] I think Wik is being a little hard on you. The basic components of a Dark Sun game are all there, its just missing some of the flourishes that make the world distinctive. Having said that, you could easily set your game in a generic desert setting and save yourself a lot of headaches (sorting out how defiling magic works, psionics, lack of metal, very different races). Still, it's your game and you can do what you want with it. Campaign settings are designed to inspire your imagination, no box you into narrow interpretations. If you do want to stick to Dark Sun, I'd suggest the Air Drake are your flying monster, but the PCs won't be able to kill it because its seriously bad-ass. [url]http://whinehurst.com/darksun/index.php?title=Drake,_Air[/url] Your "SS officer" would be a Templar, a bureaucrat and quasi-priest in service to a Sorcerer King. The Sorcerer King "Nibenay", King of the City-State of Nibenay (how's that for arrogance!), is a good choice for baddie as he's probably the most Fascist of the Sorcerer Kings. His Templars are all women, and their initiation requires them to marry Nibenay. Thus, their official titles are "the Brides of Nibenay". Nibenay is said to have hundreds of children as well. Nibenay's most favoured son is a manscorpion, and he would make a great boss villian for your game. I'm not sure how your flying barge works? Magic is rare, widely-feared and closely-guarded in Dark Sun setting. A magical flying ship doesn't really work for the setting in my opinion, but if the barge is attached to the back of a gargantuan flying animal that could work. There are also hot air balloons in Dark Sun, so there's another option. When I've run Dark Sun games, the prison bars are usually made of cross-hatched bone, fastened together with leather, clay and glue. A prison can be constructed entirely from the full rib-cage of a giant monster. Just about anything that you can think of that is normally made of steel I imagine is made from the bone or chitin of large beasts. Strengthening techniques using lacquers made from animal fat have been perfected by bone-smiths over a thousand years so that bone can be more resilient and withstand heavy impacts. I'll be impressed if you could finish the game in 10 hours. An escape, a desert chase, and a dungeon crawl? That's 3 to 4 long sessions for me. My average game is around 6 hours and it usually only gets us 3 role-play scenes and 1 to 2 combat scenarios. [/QUOTE]
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