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Help with my first cleric.
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<blockquote data-quote="kenobi65" data-source="post: 2112803" data-attributes="member: 1515"><p>Scribe scroll is a good way to have spells available that you might not always prepare (for example, Neutralize Poison may not be needed that often, but when you need it, you *really* need it). But, if your DM doesn't envision much downtime between adventures, you may not be able to really utilize it well. So, that one may need some input from your DM.</p><p></p><p>Extra Turning and Improved Turning can, indeed, be nice if you're seeing a lot of undead. Unless you have a lot of undead encounters in one day, or your PC's Charisma isn't so hot, Improved Turning might be the better of the two.</p><p></p><p>How are you getting Weapon Specialization? By the RAW, you need to be a 4th level fighter to qualify for that feat.</p><p></p><p>As far as stats go, yeah, I'd make Wisdom my best stat, followed by Strength, Charisma, and Constitution. Let Dex and Int go, and get the best armor and shield you can.</p></blockquote><p></p>
[QUOTE="kenobi65, post: 2112803, member: 1515"] Scribe scroll is a good way to have spells available that you might not always prepare (for example, Neutralize Poison may not be needed that often, but when you need it, you *really* need it). But, if your DM doesn't envision much downtime between adventures, you may not be able to really utilize it well. So, that one may need some input from your DM. Extra Turning and Improved Turning can, indeed, be nice if you're seeing a lot of undead. Unless you have a lot of undead encounters in one day, or your PC's Charisma isn't so hot, Improved Turning might be the better of the two. How are you getting Weapon Specialization? By the RAW, you need to be a 4th level fighter to qualify for that feat. As far as stats go, yeah, I'd make Wisdom my best stat, followed by Strength, Charisma, and Constitution. Let Dex and Int go, and get the best armor and shield you can. [/QUOTE]
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Help with my first cleric.
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