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Help with my first cleric.
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<blockquote data-quote="CatharticMoment" data-source="post: 2125420" data-attributes="member: 13999"><p>I'm not so certain the underlying concept is solid. </p><p></p><p>In any sort of challenging campaign a 4th level cleric is going to have alot of problems surviving in the front line next to 6th level characters, and will be forced back by the danger into being the parties healer - something this character looks to be relatively poor at.</p><p></p><p>Personally if I was placed in your circumstances I'd create a character that was specialised in healing and buffs (e.g. with healing and/or protection domains). A character good at turning would be tempting, but would again suffer for being lower level (effectively giving you -2 hd on all turning checks compared to a sixth level character)</p><p></p><p>As for item creation feats, I'd personally suggest passing on "Craft Scroll". One of the main advantages of scrolls is that they can be created at low levels, and provide an extra resource when you have very few spells and items. Starting at 4th you skip the levels when the feat is most useful.</p><p></p><p>Brew Potion is even poorer. I'd suspect you will find the occasional healing potion as you adventure, and you only need a few scattered around the party in order to give them the option to cure you if you fall unconscious. Note also that the ranger in your party should be able to use many of the low level wands and scrolls that you carry.</p><p></p><p>Craft arms and armour would be good if everyone started at the same xp. However it's most efficient use would be to improve the front liners rather than yourself (as these guys strike and are attacked more often). Certainly useful for the party, but do you really want to sacrifice your xp to make someone who is already more powerful than you even harder.</p><p></p><p>Hence out of item creation feats I'd suggest either craft wondrous or craft wand.</p></blockquote><p></p>
[QUOTE="CatharticMoment, post: 2125420, member: 13999"] I'm not so certain the underlying concept is solid. In any sort of challenging campaign a 4th level cleric is going to have alot of problems surviving in the front line next to 6th level characters, and will be forced back by the danger into being the parties healer - something this character looks to be relatively poor at. Personally if I was placed in your circumstances I'd create a character that was specialised in healing and buffs (e.g. with healing and/or protection domains). A character good at turning would be tempting, but would again suffer for being lower level (effectively giving you -2 hd on all turning checks compared to a sixth level character) As for item creation feats, I'd personally suggest passing on "Craft Scroll". One of the main advantages of scrolls is that they can be created at low levels, and provide an extra resource when you have very few spells and items. Starting at 4th you skip the levels when the feat is most useful. Brew Potion is even poorer. I'd suspect you will find the occasional healing potion as you adventure, and you only need a few scattered around the party in order to give them the option to cure you if you fall unconscious. Note also that the ranger in your party should be able to use many of the low level wands and scrolls that you carry. Craft arms and armour would be good if everyone started at the same xp. However it's most efficient use would be to improve the front liners rather than yourself (as these guys strike and are attacked more often). Certainly useful for the party, but do you really want to sacrifice your xp to make someone who is already more powerful than you even harder. Hence out of item creation feats I'd suggest either craft wondrous or craft wand. [/QUOTE]
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Help with my first cleric.
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