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Help with my player race?
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<blockquote data-quote="Mind of tempest" data-source="post: 8493108" data-attributes="member: 7029233"><p>Help with my aberration player race?</p><p>thoughts on this so far? any ideas to work from?</p><p></p><p><strong>1 short paragraph, encapsulating origins, traits, themes, relations</strong></p><p>A truly ancient race having long left the far realm for the prime material and the shadowfell, they are normally found in the far reaches of the worlds from forgotten swamps or far peaks to the depths of the Underdark or desert oasis.</p><p><strong>Relations with the common and uncommon races.</strong></p><p>they find halflings utterly alien and gnomes to be useful but far too chaotic for long term partnership.</p><p>dwarves to bound to tradition but good workers and excellent crafters and elves to unreliable but good for trade and excellent for learning magic from, humans useful but are all over the map in temperaments.</p><p>Dragonborn they get on with well with, certainly well with the gem strain and they just lump tieflings in with humanity seemingly disregarding the hellish heritage.</p><p><strong>2 paragraphs detailing appearance and physical qualities</strong></p><p>three - eyes stare out from an oversized cranium it’s w shaped pupils scan the world rapidly, six tentacles surround its wide mouth writhing when the creature is pleased.</p><p>Its mouth brings to mind a skeleton with the sight of its teeth.</p><p>a body covered in clammy skin, possessing four arms with six digits, and long legs ending in wide splayed toes that form a crescent shape.</p><p>They possess bony armour over their torsos and parts of their heads with what resembles gemstones set in them, this bone armour has parts of it the call to mind seashells and in other parts the leaves of ferns in its latticework.</p><p>their bone plating comes in a variety of metallic shades, highlighted by bright flourishes of flesh.</p><p><strong>2 paragraphs about their perspective and attitudes</strong></p><p>???</p><p><strong>2 paragraphs about their culture, interactions, and relations</strong></p><p>Two basic cultures the great nation builders and the thousand city-states of the seeker cults </p><p><strong>1 paragraph about why and how they go adventuring</strong></p><p>Why the ??? Go adventuring?</p><p></p><p>Why the seeker cults go adventuring aside from trying to become an exalted being may seek greater understanding of the paths they are on other seek simple fame and fortune </p><p>Both types possess any motivation that is common to their class.</p></blockquote><p></p>
[QUOTE="Mind of tempest, post: 8493108, member: 7029233"] Help with my aberration player race? thoughts on this so far? any ideas to work from? [B]1 short paragraph, encapsulating origins, traits, themes, relations[/B] A truly ancient race having long left the far realm for the prime material and the shadowfell, they are normally found in the far reaches of the worlds from forgotten swamps or far peaks to the depths of the Underdark or desert oasis. [B]Relations with the common and uncommon races.[/B] they find halflings utterly alien and gnomes to be useful but far too chaotic for long term partnership. dwarves to bound to tradition but good workers and excellent crafters and elves to unreliable but good for trade and excellent for learning magic from, humans useful but are all over the map in temperaments. Dragonborn they get on with well with, certainly well with the gem strain and they just lump tieflings in with humanity seemingly disregarding the hellish heritage. [B]2 paragraphs detailing appearance and physical qualities[/B] three - eyes stare out from an oversized cranium it’s w shaped pupils scan the world rapidly, six tentacles surround its wide mouth writhing when the creature is pleased. Its mouth brings to mind a skeleton with the sight of its teeth. a body covered in clammy skin, possessing four arms with six digits, and long legs ending in wide splayed toes that form a crescent shape. They possess bony armour over their torsos and parts of their heads with what resembles gemstones set in them, this bone armour has parts of it the call to mind seashells and in other parts the leaves of ferns in its latticework. their bone plating comes in a variety of metallic shades, highlighted by bright flourishes of flesh. [B]2 paragraphs about their perspective and attitudes[/B] ??? [B]2 paragraphs about their culture, interactions, and relations[/B] Two basic cultures the great nation builders and the thousand city-states of the seeker cults [B]1 paragraph about why and how they go adventuring[/B] Why the ??? Go adventuring? Why the seeker cults go adventuring aside from trying to become an exalted being may seek greater understanding of the paths they are on other seek simple fame and fortune Both types possess any motivation that is common to their class. [/QUOTE]
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