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Help with Nentir Vale adventure
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<blockquote data-quote="Tony Vargas" data-source="post: 6851759" data-attributes="member: 996"><p>There isn't a lot. Nerath, Arkoshia, Bael-Turag, Solaneillon and any other place names dropped in a 4e product were part of a vaguely-suggested history of the generic 'Points of Light' non-setting used in place of a genuine default setting in 4e. The idea was to avoid limiting how the DM could use the game, and let it be adapted to other settings more easily. In spite of that, the Nentir Vale from the first couple of published adventures and the DMG made an impression.</p><p></p><p>Nerath is presented as a Rome-like Empire, that, weakened by over-expansion, decadence, and internal strife, eventually falls to barbarian (Gnoll, in this case) invasion. The lands Nerath conquered in it's rise, and that it fragmented into after its fall are mostly left to the DM, though a few are mentioned here or there, mostly not even by name.</p><p></p><p>Very fitting for 'points of light.' Even 4's World Axis, with the Gods' Astral Sea still in ruins after the destruction of the Lattice of Heaven in the Dawn War, is like that.</p><p></p><p>Since it was a generic setting, there's not much of that - but, you were free to make things up or graft things in from other settings.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6851759, member: 996"] There isn't a lot. Nerath, Arkoshia, Bael-Turag, Solaneillon and any other place names dropped in a 4e product were part of a vaguely-suggested history of the generic 'Points of Light' non-setting used in place of a genuine default setting in 4e. The idea was to avoid limiting how the DM could use the game, and let it be adapted to other settings more easily. In spite of that, the Nentir Vale from the first couple of published adventures and the DMG made an impression. Nerath is presented as a Rome-like Empire, that, weakened by over-expansion, decadence, and internal strife, eventually falls to barbarian (Gnoll, in this case) invasion. The lands Nerath conquered in it's rise, and that it fragmented into after its fall are mostly left to the DM, though a few are mentioned here or there, mostly not even by name. Very fitting for 'points of light.' Even 4's World Axis, with the Gods' Astral Sea still in ruins after the destruction of the Lattice of Heaven in the Dawn War, is like that. Since it was a generic setting, there's not much of that - but, you were free to make things up or graft things in from other settings. [/QUOTE]
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