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Help with new 5th lvl. spell
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<blockquote data-quote="Mjollnir" data-source="post: 2030604" data-attributes="member: 3306"><p>I'm trying to design a new spell. I want it to be a 5th level one. The rest is opened to suggestion (including the name of it). Please, feel free to post any comments you may find useful. <here it is:</p><p></p><p><strong>Gifted Moment</strong> </p><p>Transmutation</p><p>Level: Sor./Wiz. 5</p><p>Components: V,S,M</p><p>Casting Time: One standard action (*)</p><p>Range: Close (25 ft.+5ft./2lvls.</p><p>Area: All allies in 50ft. r. up to one ally/lvl.</p><p>Duration: 1 round/lvl.</p><p>Saving Throw: Fort. negates (harmless)</p><p>Spell Resistance: Yes (harmless)</p><p></p><p>(*): Could also be a swift action</p><p></p><p>By means of this spell, caster and as many allies as caster level benefit from one extra action per round. This extra action may be a move-equivalent action or a standard one as better fits character any round. In this way, a charcter transmuted in this way may either: </p><p>- move and make a full acttack, </p><p>- move and cast a spell (which requires a standard or swift action) and make one attack,</p><p>- double move and make one attack,</p><p>- double move and cast a spell (which requires a standard or swift action),</p><p>- move and cast two spell s(which require a standard or swift action).</p><p>Characters affected may also opt for doing the standard-like actions first and moving afterwards, but they could be the targets of a proper attack of oppurtunity if they are in a threatened square.</p><p></p><p>Thanks in advance for your comments</p></blockquote><p></p>
[QUOTE="Mjollnir, post: 2030604, member: 3306"] I'm trying to design a new spell. I want it to be a 5th level one. The rest is opened to suggestion (including the name of it). Please, feel free to post any comments you may find useful. <here it is: [B]Gifted Moment[/B] Transmutation Level: Sor./Wiz. 5 Components: V,S,M Casting Time: One standard action (*) Range: Close (25 ft.+5ft./2lvls. Area: All allies in 50ft. r. up to one ally/lvl. Duration: 1 round/lvl. Saving Throw: Fort. negates (harmless) Spell Resistance: Yes (harmless) (*): Could also be a swift action By means of this spell, caster and as many allies as caster level benefit from one extra action per round. This extra action may be a move-equivalent action or a standard one as better fits character any round. In this way, a charcter transmuted in this way may either: - move and make a full acttack, - move and cast a spell (which requires a standard or swift action) and make one attack, - double move and make one attack, - double move and cast a spell (which requires a standard or swift action), - move and cast two spell s(which require a standard or swift action). Characters affected may also opt for doing the standard-like actions first and moving afterwards, but they could be the targets of a proper attack of oppurtunity if they are in a threatened square. Thanks in advance for your comments [/QUOTE]
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Help with new 5th lvl. spell
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