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General Tabletop Discussion
*Dungeons & Dragons
Help with New Adventure ideas please? (Orbs of Dragonkind)
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<blockquote data-quote="Quickleaf" data-source="post: 6257094" data-attributes="member: 20323"><p>When it comes to building encounters in 3e I won't be able to help beyond broad strokes because I have very little 3e experience, much the less at epic levels. I do however have lots of experience running the Orbs of Dragonkind in 2e and now in 4e.</p><p></p><p>The way I've approached running them is two make three sides: the PCs' kingdom, an invading magocracy, and a distant theocratic empire that is slowly gearing up for conquest. Then I looked at which of the 10 orbs were in possession of one side or another when the campaign began, and which we're lost/an unknown fate befell them.</p><p></p><p>For example the Black Orb of Dragonkind was lost in the Underdark...only to be found by Va-Guulgh, king of the kuo-toa (from D-2!). The king set the orb in the statue of Blidolploop and gazes at it fondly, the ancient dragon spirit within slowly driving the king mad. This is relevant to the PCs because the mages of the invading kingdom have a loyal black dragon who is helping them in their conquest for mutual benefit. However, the black dragon knows one of the mages' agendas is gathering the chromatic Orbs of Dragonkind (both for their own power & as a check to the growing threat of the theocratic empire). Thus,, the black dragon would very much like to keep the orb out of anyone's hands...except maybe his to free the spirit of his forebear trapped within. So the PCs may run across this black dragon and get the low down from him and then while they're exploring the Underdark (on another quest), they can run across the Shrine of the Kuo-toa and realize that their sacred black gemstone is actually the Orb of Black Dragonkind!</p><p></p><p>So that's one example of how you can set up an Orb as a major game piece in the politics of your world.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6257094, member: 20323"] When it comes to building encounters in 3e I won't be able to help beyond broad strokes because I have very little 3e experience, much the less at epic levels. I do however have lots of experience running the Orbs of Dragonkind in 2e and now in 4e. The way I've approached running them is two make three sides: the PCs' kingdom, an invading magocracy, and a distant theocratic empire that is slowly gearing up for conquest. Then I looked at which of the 10 orbs were in possession of one side or another when the campaign began, and which we're lost/an unknown fate befell them. For example the Black Orb of Dragonkind was lost in the Underdark...only to be found by Va-Guulgh, king of the kuo-toa (from D-2!). The king set the orb in the statue of Blidolploop and gazes at it fondly, the ancient dragon spirit within slowly driving the king mad. This is relevant to the PCs because the mages of the invading kingdom have a loyal black dragon who is helping them in their conquest for mutual benefit. However, the black dragon knows one of the mages' agendas is gathering the chromatic Orbs of Dragonkind (both for their own power & as a check to the growing threat of the theocratic empire). Thus,, the black dragon would very much like to keep the orb out of anyone's hands...except maybe his to free the spirit of his forebear trapped within. So the PCs may run across this black dragon and get the low down from him and then while they're exploring the Underdark (on another quest), they can run across the Shrine of the Kuo-toa and realize that their sacred black gemstone is actually the Orb of Black Dragonkind! So that's one example of how you can set up an Orb as a major game piece in the politics of your world. [/QUOTE]
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