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<blockquote data-quote="billd91" data-source="post: 9046002" data-attributes="member: 3400"><p>It's definitely a lot you've got swirling around there. I suggest taking a little time to make sure you've got stuff written down, maybe a table or two to list things out - just so you're chronicling all of your ideas.</p><p></p><p>And yeah, it sounds like a lot to manage for someone relatively new to DMing. I also think it would be a lot for your players to take in as a big info dump. So I'm going to recommend keeping the horizons you're working with a bit narrowed for a while. Let the players know the things their PCs would know but introduce the more secretive elements of the setting like the vampiric fungus in the Shadowfell or extra conspiracies gradually, as they level up and uncover more information in various adventurous endeavors. That'll probably also help you stew the material for a while and develop your ideas further. Plus, it works well with the general stages of character development in D&D - relatively mundane local adventures for a few levels, branching out to more complex stuff as characters gain levels and power, etc.</p><p></p><p>By the way, I'd say the 5e kender in the DragonLance book are much easier on party cohesion now compared to their debut. No blatant excuse for stealing from the other PCs.</p><p></p><p>And welcome to ENWorld.</p></blockquote><p></p>
[QUOTE="billd91, post: 9046002, member: 3400"] It's definitely a lot you've got swirling around there. I suggest taking a little time to make sure you've got stuff written down, maybe a table or two to list things out - just so you're chronicling all of your ideas. And yeah, it sounds like a lot to manage for someone relatively new to DMing. I also think it would be a lot for your players to take in as a big info dump. So I'm going to recommend keeping the horizons you're working with a bit narrowed for a while. Let the players know the things their PCs would know but introduce the more secretive elements of the setting like the vampiric fungus in the Shadowfell or extra conspiracies gradually, as they level up and uncover more information in various adventurous endeavors. That'll probably also help you stew the material for a while and develop your ideas further. Plus, it works well with the general stages of character development in D&D - relatively mundane local adventures for a few levels, branching out to more complex stuff as characters gain levels and power, etc. By the way, I'd say the 5e kender in the DragonLance book are much easier on party cohesion now compared to their debut. No blatant excuse for stealing from the other PCs. And welcome to ENWorld. [/QUOTE]
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