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<blockquote data-quote="aco175" data-source="post: 9046041" data-attributes="member: 27385"><p>I would echo the others in saying that there is a lot going on. I would suggest starting with a basic home base where the group will be spending the first few levels and develop some of that. Have some basic ideas on how the PCs will be hooked into the big picture. Maybe someone hires them to get something. They meet some 'good' guys that does not lead to a fight and the PCs might come around to larger things and the guy that hired them is the bad guy. </p><p></p><p>It is kind of like the Star Wars movies. We think Vader if the bad guy, but then we get the Emperor after we battles Vader for a while. Luke and Han may have heard of the bad guy Vader or even the Emperor (likely), but never interacted with them for the first few levels of their advancing. OR, a movie thing is meeting the bad guy and getting a beatdown like Clubber Lang in Rocky3. Then the PCs have a dislike to the bad guy and want to make a comeback. They go on a collection mission to get the items needed to bet the impossible, like training with Yoda or having a workout montage before coming back and finally winning.</p><p></p><p>Structure your campaign like a movie and have the first 5 levels small and introduce things a little bit. Have a minor town lord be the bad guy and beat him. Then the group is known some and a vader-type comes looking for them for a few levels. They can suffer some defeats as they collect the items or knowledge to defeat him, but win in the end around level 10-12. If the game is still going strong, then introduce the Emperor as the biggest bad for a few more levels. Keep just making parts as you expand to world and not try to make everything at once.</p></blockquote><p></p>
[QUOTE="aco175, post: 9046041, member: 27385"] I would echo the others in saying that there is a lot going on. I would suggest starting with a basic home base where the group will be spending the first few levels and develop some of that. Have some basic ideas on how the PCs will be hooked into the big picture. Maybe someone hires them to get something. They meet some 'good' guys that does not lead to a fight and the PCs might come around to larger things and the guy that hired them is the bad guy. It is kind of like the Star Wars movies. We think Vader if the bad guy, but then we get the Emperor after we battles Vader for a while. Luke and Han may have heard of the bad guy Vader or even the Emperor (likely), but never interacted with them for the first few levels of their advancing. OR, a movie thing is meeting the bad guy and getting a beatdown like Clubber Lang in Rocky3. Then the PCs have a dislike to the bad guy and want to make a comeback. They go on a collection mission to get the items needed to bet the impossible, like training with Yoda or having a workout montage before coming back and finally winning. Structure your campaign like a movie and have the first 5 levels small and introduce things a little bit. Have a minor town lord be the bad guy and beat him. Then the group is known some and a vader-type comes looking for them for a few levels. They can suffer some defeats as they collect the items or knowledge to defeat him, but win in the end around level 10-12. If the game is still going strong, then introduce the Emperor as the biggest bad for a few more levels. Keep just making parts as you expand to world and not try to make everything at once. [/QUOTE]
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