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<blockquote data-quote="overgeeked" data-source="post: 9046189" data-attributes="member: 86653"><p>As long as you don't try to do too much too soon, you'll be fine.</p><p></p><p>Everyone starts at the bottom. The good news is you can only improve from there.</p><p></p><p>Yes, as a DM you need to be organized. And yes, reddit is mostly trash.</p><p></p><p>I would suggest limiting things to WotC-only products at first. And honestly, only a few WotC books. Some of the 3PP stuff is wildly unbalanced...and some of the official WotC stuff is wildly unbalanced.</p><p></p><p>That's a whole lot of grand, sweeping, and epic worldbuilding, but I don't see anything about what the PCs are supposed to do.</p><p></p><p>It's generally a much better idea to start small, with a single town or village where the PCs start and build up from there. When DMs start with the grand stuff, they tend to be very precious about it and force it on the players. You're running a game for your friends and facilitating their good time. Not forcing your world or story on them.</p><p></p><p>Anything where you assume player/PC actions is red flag bad news. You control the world and the NPCs, not the PCs.</p><p></p><p>It definitely reads like overdoing things. I mean, most of that is very high level stuff that the PCs would only really interact with post 15th level or so. Unless you're starting at 10th or higher, that's a whole lot of stuff you have to fill in to get to your setting material.</p><p></p><p>Start small. Run the game as close to core-rules only as possible. You don't need to push for a grand, sweeping, epic and make lots of rules changes to accommodate it. The simpler the better when you're just starting out, honestly.</p><p></p><p>All valid fears. Honestly, you should tone down the concept. Basic, straightforward D&D adventures are just fine...especially when you're starting out. If your players are also your friends, they'll understand you're new to all this and work with you. It's much easier to ramp up the weird, crazy, epic stuff than it is to tone things down.</p><p></p><p>I'd recommend watching some of Matt Colville's videos on YouTube, his Running the Game series is perfect for newer DMs trying to learn the ropes.</p><p></p><p>Good luck and have fun.</p><p></p><p>[MEDIA=youtube]list=PLlUk42GiU2guNzWBzxn7hs8MaV7ELLCP_[/MEDIA]</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9046189, member: 86653"] As long as you don't try to do too much too soon, you'll be fine. Everyone starts at the bottom. The good news is you can only improve from there. Yes, as a DM you need to be organized. And yes, reddit is mostly trash. I would suggest limiting things to WotC-only products at first. And honestly, only a few WotC books. Some of the 3PP stuff is wildly unbalanced...and some of the official WotC stuff is wildly unbalanced. That's a whole lot of grand, sweeping, and epic worldbuilding, but I don't see anything about what the PCs are supposed to do. It's generally a much better idea to start small, with a single town or village where the PCs start and build up from there. When DMs start with the grand stuff, they tend to be very precious about it and force it on the players. You're running a game for your friends and facilitating their good time. Not forcing your world or story on them. Anything where you assume player/PC actions is red flag bad news. You control the world and the NPCs, not the PCs. It definitely reads like overdoing things. I mean, most of that is very high level stuff that the PCs would only really interact with post 15th level or so. Unless you're starting at 10th or higher, that's a whole lot of stuff you have to fill in to get to your setting material. Start small. Run the game as close to core-rules only as possible. You don't need to push for a grand, sweeping, epic and make lots of rules changes to accommodate it. The simpler the better when you're just starting out, honestly. All valid fears. Honestly, you should tone down the concept. Basic, straightforward D&D adventures are just fine...especially when you're starting out. If your players are also your friends, they'll understand you're new to all this and work with you. It's much easier to ramp up the weird, crazy, epic stuff than it is to tone things down. I'd recommend watching some of Matt Colville's videos on YouTube, his Running the Game series is perfect for newer DMs trying to learn the ropes. Good luck and have fun. [MEDIA=youtube]list=PLlUk42GiU2guNzWBzxn7hs8MaV7ELLCP_[/MEDIA] [/QUOTE]
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