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<blockquote data-quote="aco175" data-source="post: 9046528" data-attributes="member: 27385"><p>You may be limiting the players by your home base having only having Hexor as the God-King controlling the region. It is on the front lines with the fight to the non-tame lands not controlled by the gods. Having the gods themselves around is generally a bad idea since the players will want to meet them and may just become overshadowed by them. But the land is empty of fighting age men since they have been pushed to the front or made a serf. They all seem to be fighter-types and nobody would be a caster. Maybe a rogue can pass in this land. </p><p> </p><p>Having the town be on the border with another god will allow for more options in what PC to play. As of now, the PCs walk into town and likely will be conscripted to the front. A town with two varied pulls allows for more diverse characters and groups that will help or act against the PCs. </p><p></p><p>A cool idea for an adventure is to have the party go on a secret mission for the Hexor group behind the enemy lines. They are sent to recover the lost artifact that fell to the earth along with the gods, but landed miles behind the lines. It could be just in a cave with some monsters who happen to live there, or in the hands or one of the generals of the 'bad guys'. Good for the 3-5 level after the group starts to make friends and enemies.</p></blockquote><p></p>
[QUOTE="aco175, post: 9046528, member: 27385"] You may be limiting the players by your home base having only having Hexor as the God-King controlling the region. It is on the front lines with the fight to the non-tame lands not controlled by the gods. Having the gods themselves around is generally a bad idea since the players will want to meet them and may just become overshadowed by them. But the land is empty of fighting age men since they have been pushed to the front or made a serf. They all seem to be fighter-types and nobody would be a caster. Maybe a rogue can pass in this land. Having the town be on the border with another god will allow for more options in what PC to play. As of now, the PCs walk into town and likely will be conscripted to the front. A town with two varied pulls allows for more diverse characters and groups that will help or act against the PCs. A cool idea for an adventure is to have the party go on a secret mission for the Hexor group behind the enemy lines. They are sent to recover the lost artifact that fell to the earth along with the gods, but landed miles behind the lines. It could be just in a cave with some monsters who happen to live there, or in the hands or one of the generals of the 'bad guys'. Good for the 3-5 level after the group starts to make friends and enemies. [/QUOTE]
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