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<blockquote data-quote="greg kaye" data-source="post: 9046784" data-attributes="member: 7030543"><p>I'm mainly a returning to ttrpg player (very occasional but returning GM) and what you seem to be taking on would terrify me. </p><p></p><p>I can't think of a campaign setting that I have seen that has started from a having had a recent history of war context. Most campaigns start in a contexts like Hobbiton of Phandelver where a far-less-than-able population are generally reluctant to engage in conflict and may be fawningly grateful to the heroic PCs standing alone to brave the ~fights.</p><p></p><p>It seems to me that one of the reasons that this works is that you can present x, y and z dire needs but, if there is a delay in the addressing of any of those needs, there is a reason why no one else has stepped in. Having a less able world may provide a firmer foundation for rigidity and a better chance to plan encounters ahead of time as there would be less NPCs that might logically shake things up between times. </p><p></p><p>Maybe your group have high expectations in which case, I admire you for rising to the challenge to meet them. For most off-the-peg adventures players and GMs tend, to some extent, to opt into the conceit that the format foists on them, that is if the campaign is to stay "on track". That, I confess, is my level.</p></blockquote><p></p>
[QUOTE="greg kaye, post: 9046784, member: 7030543"] I'm mainly a returning to ttrpg player (very occasional but returning GM) and what you seem to be taking on would terrify me. I can't think of a campaign setting that I have seen that has started from a having had a recent history of war context. Most campaigns start in a contexts like Hobbiton of Phandelver where a far-less-than-able population are generally reluctant to engage in conflict and may be fawningly grateful to the heroic PCs standing alone to brave the ~fights. It seems to me that one of the reasons that this works is that you can present x, y and z dire needs but, if there is a delay in the addressing of any of those needs, there is a reason why no one else has stepped in. Having a less able world may provide a firmer foundation for rigidity and a better chance to plan encounters ahead of time as there would be less NPCs that might logically shake things up between times. Maybe your group have high expectations in which case, I admire you for rising to the challenge to meet them. For most off-the-peg adventures players and GMs tend, to some extent, to opt into the conceit that the format foists on them, that is if the campaign is to stay "on track". That, I confess, is my level. [/QUOTE]
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