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<blockquote data-quote="aco175" data-source="post: 9062075" data-attributes="member: 27385"><p>Artifacts are just powerful magic items with the potential to change the campaign. Deck of Many Things- there is an another thread right now on it. Does change campaigns, but it goes away after using. Other items are big like hand/eye of Vecna and Sword of Kas. Fine, but they are less useful than a Staff of Magi (to some). What the player thinks and what you think is an artifact is not always on the same line. </p><p></p><p>I played in a game where we were 1st level and given powerful items, sort of like the D&D cartoon. Certainly made us more powerful, but only until we advanced a few/several levels, then they were not so powerful anymore. </p><p></p><p>There are tricks to limit artifacts to adjust the power level. The Rod of Seven Parts is cool when you have one part and can cast a few healing spells of a fireball, but gains power when you have added more pieces together. The Deck of Many Things is useless unless you have all the cards. Some items gain power and 'unlock' powers as one uses goes up in levels. Kind of it finding you worthy after a while to use it. </p><p></p><p>Items do not need to be a game changing lurch. They can be incorporated with minor disruption. No more than giving 1st level PCs +1 weapons. It just makes fights a bit easier and takes away problems with monsters that need magic to hit them. Adjust by adding one more monster to fights maybe or just require some monsters to need +2 weapons instead of +1.</p></blockquote><p></p>
[QUOTE="aco175, post: 9062075, member: 27385"] Artifacts are just powerful magic items with the potential to change the campaign. Deck of Many Things- there is an another thread right now on it. Does change campaigns, but it goes away after using. Other items are big like hand/eye of Vecna and Sword of Kas. Fine, but they are less useful than a Staff of Magi (to some). What the player thinks and what you think is an artifact is not always on the same line. I played in a game where we were 1st level and given powerful items, sort of like the D&D cartoon. Certainly made us more powerful, but only until we advanced a few/several levels, then they were not so powerful anymore. There are tricks to limit artifacts to adjust the power level. The Rod of Seven Parts is cool when you have one part and can cast a few healing spells of a fireball, but gains power when you have added more pieces together. The Deck of Many Things is useless unless you have all the cards. Some items gain power and 'unlock' powers as one uses goes up in levels. Kind of it finding you worthy after a while to use it. Items do not need to be a game changing lurch. They can be incorporated with minor disruption. No more than giving 1st level PCs +1 weapons. It just makes fights a bit easier and takes away problems with monsters that need magic to hit them. Adjust by adding one more monster to fights maybe or just require some monsters to need +2 weapons instead of +1. [/QUOTE]
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