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Help with new FR Wizard
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<blockquote data-quote="GabrielNotchear" data-source="post: 5075806" data-attributes="member: 87740"><p>Hello everybody! It's been a long time since I have played D&D (it was 3.0 last time I played) and I have been asked to join a new campaign. We need something arcane, and I decided to go wizard. The campaign allows most anything published by WoTC, however only allows the Players Handbook base classes. He also gives us the regional FR feat for free at starting. Sooo, here is what I have come up with.</p><p></p><p>Human Wizard</p><p>Specialist Wizard, Conjuration - banning Necromancy and Illusion</p><p>STR 7</p><p>DEX 14</p><p>CON 16</p><p>INT 18</p><p>WIS 12</p><p>CHA 9</p><p>I can move around ability scores if it makes sense to.</p><p></p><p>Feats:</p><p>Luck of Heroes (Free Regional)</p><p>Spell Focus: Conjuration</p><p>Augment Summoning</p><p></p><p>Spells I am still somewhat unsure on, but so far my list is </p><p>Enlarge Person, True Strike, Mage Armor, Magic Missile, Persistent Blade, Sleep and Summon Monster I</p><p></p><p>I was also planning on taking the PHB II Abrupt Jaunt ability in place of my familiar.</p><p></p><p>Soo, advice, changes, telling me I don't know what I am doing are all appreciated. I was thinking Summoning is rather powerful and wanted to focus on that some, but let me know. Thanks!</p></blockquote><p></p>
[QUOTE="GabrielNotchear, post: 5075806, member: 87740"] Hello everybody! It's been a long time since I have played D&D (it was 3.0 last time I played) and I have been asked to join a new campaign. We need something arcane, and I decided to go wizard. The campaign allows most anything published by WoTC, however only allows the Players Handbook base classes. He also gives us the regional FR feat for free at starting. Sooo, here is what I have come up with. Human Wizard Specialist Wizard, Conjuration - banning Necromancy and Illusion STR 7 DEX 14 CON 16 INT 18 WIS 12 CHA 9 I can move around ability scores if it makes sense to. Feats: Luck of Heroes (Free Regional) Spell Focus: Conjuration Augment Summoning Spells I am still somewhat unsure on, but so far my list is Enlarge Person, True Strike, Mage Armor, Magic Missile, Persistent Blade, Sleep and Summon Monster I I was also planning on taking the PHB II Abrupt Jaunt ability in place of my familiar. Soo, advice, changes, telling me I don't know what I am doing are all appreciated. I was thinking Summoning is rather powerful and wanted to focus on that some, but let me know. Thanks! [/QUOTE]
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