I'm seeking assistance with two new metamagic feats.
The first one would be similar to the "Invert Weave" feat from Wheel of time.....basically, a spellcaster could cast a spell that does not detect as magic. This would give a few advantages:
1-Spells being cast wouldn't radiate as magic.
2-Spells that the wizard cast onto a subject (whether himself, or a target) would not detect as magic. Thus, if the wizard is casting fireball, another wizard standing nearby wouldn't detect the effect. Alternatively, if a wizard casts Alter Self on himself, it wouldn't detect as magic while in effect....or if he cast Polymorph Other onto an opponent to turn them into a tree, they wouldn't detect as enchanted.
How many levels would this likely add to the spell?
The second feat would be a Spell Trap type feat. The basic idea is that a wizard could cast a spell, and if he adds the feat to the spell, then while that spell is in effect, if another caster tries to dispel or change the magic, they get hit by it as well. Thus, if a wizard cast Bestow Curse on a character, and applied the feat, if another caster tried to dispel the spell, they themselves would have to make a save, or now be affected by Bestow Curse as well (and the original Bestow Curse isn't dispelled).
The third feat would be one that raises the effect caster level of a spell, with respect to resisting dispel magic. Thus, if a wizard has cast Bull's Strength on himself, and uses the feat, instead of it being a 10th lvl effect (he's a 10th lvl wizard), it's actually dispelled as if cast by a lvl 12 wizard (for instance).
Any ideas of how many levels these feats should add to the spells they're affecting? Do they seem like interesting feats that could be useful?
Banshee
The first one would be similar to the "Invert Weave" feat from Wheel of time.....basically, a spellcaster could cast a spell that does not detect as magic. This would give a few advantages:
1-Spells being cast wouldn't radiate as magic.
2-Spells that the wizard cast onto a subject (whether himself, or a target) would not detect as magic. Thus, if the wizard is casting fireball, another wizard standing nearby wouldn't detect the effect. Alternatively, if a wizard casts Alter Self on himself, it wouldn't detect as magic while in effect....or if he cast Polymorph Other onto an opponent to turn them into a tree, they wouldn't detect as enchanted.
How many levels would this likely add to the spell?
The second feat would be a Spell Trap type feat. The basic idea is that a wizard could cast a spell, and if he adds the feat to the spell, then while that spell is in effect, if another caster tries to dispel or change the magic, they get hit by it as well. Thus, if a wizard cast Bestow Curse on a character, and applied the feat, if another caster tried to dispel the spell, they themselves would have to make a save, or now be affected by Bestow Curse as well (and the original Bestow Curse isn't dispelled).
The third feat would be one that raises the effect caster level of a spell, with respect to resisting dispel magic. Thus, if a wizard has cast Bull's Strength on himself, and uses the feat, instead of it being a 10th lvl effect (he's a 10th lvl wizard), it's actually dispelled as if cast by a lvl 12 wizard (for instance).
Any ideas of how many levels these feats should add to the spells they're affecting? Do they seem like interesting feats that could be useful?
Banshee