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<blockquote data-quote="akbearfoot" data-source="post: 4093497" data-attributes="member: 33560"><p>I'd say +1 spell level for purposes of not radiating magic...That would only apply to basic magic sensing abilities. Analyze dweomer, arcane sight and other higher level divinations should still work.</p><p></p><p>This would be a good trick to keep illusions from being detected in cities etc...who walks around with true seeing on all the time?</p><p></p><p>I would also say +1 spell level for a 'rebounding' effect. The spell takes effect on a caster who attempts to dispel the spell....I would say that should only work if the caster succeeds in dispelling it....otherwise it should stay on the original target. If you want it to be able to effect both casters then I would say +2. Kinda an interesting notion that this could theoretically become spread around like a plague if enough people failed to dispel it one after another and failed their saves.</p><p></p><p></p><p>For only resisting dispelling attempts, I'd say +1 spell level should be worth a +3 maybe even +4 effective CL. You're sacrificing a higher level slot, and it really depends on the campaign on wether or not you're going to get dispelled very often....most games I play in, if anyone gets their christmas tree buffs dispelled, it's time to flee and rest to recast buffs. Or alternately for a little more flavor, make it a general feat called soulbonded magic or something. whenever they cast any spell they can sacrifice from 1-6 hitpoints that can't be healed as long as the spell is in effect. Each hitpoint sacrificed this way gives +1 effective CL to resist dispelling. If the spell is dispelled, the caster regains his 'essence' and can then heal his hitpoints normally. Cool side effect on long duration spells is the caster would know if someone was meddling with his enchantments. That way you could really strengthen a spell you absolutely wanted to keep going, but at a fair cost.</p><p></p><p>Although I think it would be fair to have a general feat that gave you +2 to resist dispelling on ALL your spells...I think there is one actually (spell girding maybe?)</p></blockquote><p></p>
[QUOTE="akbearfoot, post: 4093497, member: 33560"] I'd say +1 spell level for purposes of not radiating magic...That would only apply to basic magic sensing abilities. Analyze dweomer, arcane sight and other higher level divinations should still work. This would be a good trick to keep illusions from being detected in cities etc...who walks around with true seeing on all the time? I would also say +1 spell level for a 'rebounding' effect. The spell takes effect on a caster who attempts to dispel the spell....I would say that should only work if the caster succeeds in dispelling it....otherwise it should stay on the original target. If you want it to be able to effect both casters then I would say +2. Kinda an interesting notion that this could theoretically become spread around like a plague if enough people failed to dispel it one after another and failed their saves. For only resisting dispelling attempts, I'd say +1 spell level should be worth a +3 maybe even +4 effective CL. You're sacrificing a higher level slot, and it really depends on the campaign on wether or not you're going to get dispelled very often....most games I play in, if anyone gets their christmas tree buffs dispelled, it's time to flee and rest to recast buffs. Or alternately for a little more flavor, make it a general feat called soulbonded magic or something. whenever they cast any spell they can sacrifice from 1-6 hitpoints that can't be healed as long as the spell is in effect. Each hitpoint sacrificed this way gives +1 effective CL to resist dispelling. If the spell is dispelled, the caster regains his 'essence' and can then heal his hitpoints normally. Cool side effect on long duration spells is the caster would know if someone was meddling with his enchantments. That way you could really strengthen a spell you absolutely wanted to keep going, but at a fair cost. Although I think it would be fair to have a general feat that gave you +2 to resist dispelling on ALL your spells...I think there is one actually (spell girding maybe?) [/QUOTE]
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