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Help with new PrC - Dragon Clan Master
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<blockquote data-quote="Toj" data-source="post: 1106624" data-attributes="member: 462"><p>Help me fix this PrC to make it balanced and unique.</p><p></p><p>Dragon Clan Master</p><p></p><p>Class Description: There is one respected sect of sylvan elves called the Dragon Clan. These clan members are taught the way of the Dragon. The Dragon Clan masters seek young elves that show promise in fighting. A Dragon Clan Master will teach the new student with around 10 other students. The training involves martial arts and specifically fighting as a dragon would. Once the training is complete, the master sends the students on their final test, which is to slay a dragon that the master has selected. All the students fight the dragon together and those that survive become masters and split the treasure with the other survivors. The dead dragon is used to make clothing, weapons, armor, etc for the new masters. Dragon claws are always made from the claws of the dragon. The members respect dragons for their power, but they also understand that only the strong survive.</p><p></p><p>Requirements</p><p>·Race: Any elf</p><p>·Base Attack Bonus: +5</p><p>·Feats: Improved Unarm Strike</p><p>·Skills: Jump +5</p><p></p><p>Proficiencies: Exotic Weapon: Dragon Claws. He is not proficient with any armor or shield. </p><p></p><p>Align: Any</p><p>Hit Points: d10</p><p>Skill Points: 4</p><p>BAB: As Rogue</p><p>Saves: As Monk</p><p></p><p>Level 1: Dragon Claw Weapons, Immune to Energy, Unarmed Damage</p><p>Level 2: Dragon Leap (+5)</p><p>Level 3: Natural Armor +1</p><p>Level 4: Dragon Tail, Dragon Leap (+10)</p><p>Level 5: Dragon Breath 1/day</p><p>Level 6: Natural Armor +2, Dragon Leap (+15)</p><p>Level 7: Spell Resistance</p><p>Level 8: Dragon Leap (+20)</p><p>Level 9: Natural Armor +3, Dragon Breath 2/day</p><p>Level 10: Dragon Leap (+25)</p><p></p><p>Dragon Claw Weapons: These are made from the dragon that was killed in the final test and do 1d4 points of damage, in addition to the unarmed damage that a monk receives. These claws are treated as magical weapons, but do not do any additional damage. These weapons are treated as an extension of martial arts and therefore use the feats for unarmed attacks.</p><p></p><p>Immune to Energy: A dragon clan master gains the ability to resist the four types of dragon breath, fire, cold, acid, and lightning. They gain a protection bonus of 5, plus 1 per dragon clan level. </p><p></p><p>Unarmed Damage: The Dragon Clan Master continues to gain unarmed damage based on the Monk table.</p><p></p><p>Dragon Leap: A Dragon Clan Masters jumping distance is not limited by his height. The character also receives a bonus every 2 levels of +5 to Jump checks.</p><p></p><p>Natural Armor: The Dragon Clan Master gains natural armor due to gaining durable skin.</p><p> </p><p>Dragon Tail: The character learns a maneuver that is able to knockdown all those around him. He makes 1 attack for the round, but the attack is made against all targets adjacent to the character. Those targets that are hit take damage from 1 strike and must also make a balance check (DC 5 plus the characters BAB) or fall down.</p><p> </p><p>Dragon Breath: A Dragon Clan Master gains the ability to breath dragon breath. This ability can be used as 1/day and an additional time at level 9. The character must choose 1 type of dragon breath. The attack does +6d6 damage in a 5-foot cone up to 25 feet away. All those in the line of fire must make a Reflex save (DC 20 + ½ the Dragon Clan Level) for half damage.</p><p></p><p>Spell Resistance: Like a dragon, the character gains spell resistance. This is equal to your Dragon Clan level + 15.</p></blockquote><p></p>
[QUOTE="Toj, post: 1106624, member: 462"] Help me fix this PrC to make it balanced and unique. Dragon Clan Master Class Description: There is one respected sect of sylvan elves called the Dragon Clan. These clan members are taught the way of the Dragon. The Dragon Clan masters seek young elves that show promise in fighting. A Dragon Clan Master will teach the new student with around 10 other students. The training involves martial arts and specifically fighting as a dragon would. Once the training is complete, the master sends the students on their final test, which is to slay a dragon that the master has selected. All the students fight the dragon together and those that survive become masters and split the treasure with the other survivors. The dead dragon is used to make clothing, weapons, armor, etc for the new masters. Dragon claws are always made from the claws of the dragon. The members respect dragons for their power, but they also understand that only the strong survive. Requirements ·Race: Any elf ·Base Attack Bonus: +5 ·Feats: Improved Unarm Strike ·Skills: Jump +5 Proficiencies: Exotic Weapon: Dragon Claws. He is not proficient with any armor or shield. Align: Any Hit Points: d10 Skill Points: 4 BAB: As Rogue Saves: As Monk Level 1: Dragon Claw Weapons, Immune to Energy, Unarmed Damage Level 2: Dragon Leap (+5) Level 3: Natural Armor +1 Level 4: Dragon Tail, Dragon Leap (+10) Level 5: Dragon Breath 1/day Level 6: Natural Armor +2, Dragon Leap (+15) Level 7: Spell Resistance Level 8: Dragon Leap (+20) Level 9: Natural Armor +3, Dragon Breath 2/day Level 10: Dragon Leap (+25) Dragon Claw Weapons: These are made from the dragon that was killed in the final test and do 1d4 points of damage, in addition to the unarmed damage that a monk receives. These claws are treated as magical weapons, but do not do any additional damage. These weapons are treated as an extension of martial arts and therefore use the feats for unarmed attacks. Immune to Energy: A dragon clan master gains the ability to resist the four types of dragon breath, fire, cold, acid, and lightning. They gain a protection bonus of 5, plus 1 per dragon clan level. Unarmed Damage: The Dragon Clan Master continues to gain unarmed damage based on the Monk table. Dragon Leap: A Dragon Clan Masters jumping distance is not limited by his height. The character also receives a bonus every 2 levels of +5 to Jump checks. Natural Armor: The Dragon Clan Master gains natural armor due to gaining durable skin. Dragon Tail: The character learns a maneuver that is able to knockdown all those around him. He makes 1 attack for the round, but the attack is made against all targets adjacent to the character. Those targets that are hit take damage from 1 strike and must also make a balance check (DC 5 plus the characters BAB) or fall down. Dragon Breath: A Dragon Clan Master gains the ability to breath dragon breath. This ability can be used as 1/day and an additional time at level 9. The character must choose 1 type of dragon breath. The attack does +6d6 damage in a 5-foot cone up to 25 feet away. All those in the line of fire must make a Reflex save (DC 20 + ½ the Dragon Clan Level) for half damage. Spell Resistance: Like a dragon, the character gains spell resistance. This is equal to your Dragon Clan level + 15. [/QUOTE]
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