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<blockquote data-quote="Celebrim" data-source="post: 6686566" data-attributes="member: 4937"><p>I have only seen this situation occur once. A player's female character became pregnant and she decided after some thought that her character would put the child ahead of her adventuring career. So she retired the PC.</p><p></p><p>My suggestion is pretty much the same. If you are running a stereotypical D&D adventure game, the decision to put the child first basically is the decision to retire the PC to quasi-NPC status and not part of the central cast of the story. If you are caring first for the safety of your child, you aren't taking the child down into the tomb of horrors or any other adventure location. If you insist in a normal situation to take the child along, not only will it rightly annoy your fellow players, but it will be a logical contradiction.</p><p></p><p>On the other hand, if you were running a sort of grim and gritty survival apocalypse sort of campaign, and you were playing with a group of thespians, the decision to have your character burdened with a young ward is an interesting RP provoking one. If the adventure is coming to you rather than you going to the adventure, and there is really no way to escape it, nowhere to flee too, then that is part of the story.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6686566, member: 4937"] I have only seen this situation occur once. A player's female character became pregnant and she decided after some thought that her character would put the child ahead of her adventuring career. So she retired the PC. My suggestion is pretty much the same. If you are running a stereotypical D&D adventure game, the decision to put the child first basically is the decision to retire the PC to quasi-NPC status and not part of the central cast of the story. If you are caring first for the safety of your child, you aren't taking the child down into the tomb of horrors or any other adventure location. If you insist in a normal situation to take the child along, not only will it rightly annoy your fellow players, but it will be a logical contradiction. On the other hand, if you were running a sort of grim and gritty survival apocalypse sort of campaign, and you were playing with a group of thespians, the decision to have your character burdened with a young ward is an interesting RP provoking one. If the adventure is coming to you rather than you going to the adventure, and there is really no way to escape it, nowhere to flee too, then that is part of the story. [/QUOTE]
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