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Help with newborn child
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<blockquote data-quote="Umbran" data-source="post: 6686622" data-attributes="member: 177"><p>How long is the campaign supposed to take, both in-game time and real-world time?</p><p></p><p>The iconic example of this - Willow - has two things going for it: The child is plot-relevant, and the time over which the story takes place is limited.</p><p></p><p>A baby is a baby for a *long* time, in terms of what I think of as the typical adventuring career. So, this issue is at risk of being repetitive, and a burden for which there is no accompanying benefit. </p><p></p><p>Note, that if you are really putting the baby first, and won't so much as ever have someone watch over the child for you... would you *ever* take part in combat? Aren't you *always* going to flee with the kid? If the kid really comes first, you're never going to actively seek out a fight, for fear of leaving the kid motherless and undefended. This is fine for a sage the party comes to see on occasion, but not so good as an adventuring companion.</p><p></p><p>I think you'll need to soften that stance - sometimes fighting the wrongs of the world will have to take precedence, if only in the sense that, "The life my child will live in a world overrun by evil will not be worth having." </p><p></p><p>Other things that can help: The child is itself plot-relevant, a McGuffin that is important to the events in which the adventurers find themselves. And/or, the campaign has a lot of fast-forwards over intervening years, so the kid grows up over the course of the campaign, so that late in the campaign maybe the issue is keeping the kid from following you into battle....</p></blockquote><p></p>
[QUOTE="Umbran, post: 6686622, member: 177"] How long is the campaign supposed to take, both in-game time and real-world time? The iconic example of this - Willow - has two things going for it: The child is plot-relevant, and the time over which the story takes place is limited. A baby is a baby for a *long* time, in terms of what I think of as the typical adventuring career. So, this issue is at risk of being repetitive, and a burden for which there is no accompanying benefit. Note, that if you are really putting the baby first, and won't so much as ever have someone watch over the child for you... would you *ever* take part in combat? Aren't you *always* going to flee with the kid? If the kid really comes first, you're never going to actively seek out a fight, for fear of leaving the kid motherless and undefended. This is fine for a sage the party comes to see on occasion, but not so good as an adventuring companion. I think you'll need to soften that stance - sometimes fighting the wrongs of the world will have to take precedence, if only in the sense that, "The life my child will live in a world overrun by evil will not be worth having." Other things that can help: The child is itself plot-relevant, a McGuffin that is important to the events in which the adventurers find themselves. And/or, the campaign has a lot of fast-forwards over intervening years, so the kid grows up over the course of the campaign, so that late in the campaign maybe the issue is keeping the kid from following you into battle.... [/QUOTE]
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