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<blockquote data-quote="RSIxidor" data-source="post: 6749896" data-attributes="member: 6695558"><p>I have to disagree with anyone suggesting the Assassin-Rogue subclass. It doesn't have the same flavor as what was in 4e though nothing fits perfect in 4e, either.</p><p></p><p>The key features of the Assassin from 4th edition were the Assassin's Shroud (a building amount of extra damage that is dealt when the Assassin attacks, regardless of whether he hits though it does less damage on a miss), Shadow Step (a lot like features existing in this edition, like the Shadow Monk's, except it teleports from being adjacent to one creature to another), Guild Training (which had two options- one which increased damage when no allies are around and one that gave temps when attacking a target with more than half-health), Shade Form (which let you conceal yourself while you weren't attacking), and an alternate to Shade Form in Black Flame Form (which gave resistance and a damage boost to melee).</p><p></p><p>With all that in mind, I'd say the closest thing to an Assassin from 4th edition in 5th edition is the Way of Shadows Monk. It has an at-will teleport, damage boosting abilities (though you don't get to keep stacking up like Shrouds), and a concealment feature.</p><p></p><p>Although, a Warlock might suffice, with the One With Shadows Invocation standing in for Shade Form and Hex standing in as Shroud. You'd have to use Misty Step to get the teleport and it wouldn't be at-will.</p><p></p><p>EDIT: I should mention that the Monk suggestion really is only good if your Assassin was melee heavy. If not, Rogue+Warlock probably looks better, so Sneak Attack and Hex can sit in as shrouds and you can grab the invocation later. Still no at-will teleport but you can at least get it as an "encounter" ability through Warlock.</p></blockquote><p></p>
[QUOTE="RSIxidor, post: 6749896, member: 6695558"] I have to disagree with anyone suggesting the Assassin-Rogue subclass. It doesn't have the same flavor as what was in 4e though nothing fits perfect in 4e, either. The key features of the Assassin from 4th edition were the Assassin's Shroud (a building amount of extra damage that is dealt when the Assassin attacks, regardless of whether he hits though it does less damage on a miss), Shadow Step (a lot like features existing in this edition, like the Shadow Monk's, except it teleports from being adjacent to one creature to another), Guild Training (which had two options- one which increased damage when no allies are around and one that gave temps when attacking a target with more than half-health), Shade Form (which let you conceal yourself while you weren't attacking), and an alternate to Shade Form in Black Flame Form (which gave resistance and a damage boost to melee). With all that in mind, I'd say the closest thing to an Assassin from 4th edition in 5th edition is the Way of Shadows Monk. It has an at-will teleport, damage boosting abilities (though you don't get to keep stacking up like Shrouds), and a concealment feature. Although, a Warlock might suffice, with the One With Shadows Invocation standing in for Shade Form and Hex standing in as Shroud. You'd have to use Misty Step to get the teleport and it wouldn't be at-will. EDIT: I should mention that the Monk suggestion really is only good if your Assassin was melee heavy. If not, Rogue+Warlock probably looks better, so Sneak Attack and Hex can sit in as shrouds and you can grab the invocation later. Still no at-will teleport but you can at least get it as an "encounter" ability through Warlock. [/QUOTE]
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