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Help with player Aristocrat
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<blockquote data-quote="Nifft" data-source="post: 1776990" data-attributes="member: 6562"><p>If you don't like the bounty of classes provided, and wish to roll your own (despite our best efforts), here's my "behind-the-curtain" reasoning behind the choices in my Aristocrat core class.</p><p></p><p>1) Mixes well with everything: shouldn't have any ability that requires 20 levels of Aristocrat.</p><p></p><p>2) Not a Fighter: shouldn't get bonus Feats, since nothing's stopping you from taking a few levels of Fighter.</p><p></p><p>3) Not a Rogue: shouldn't have more skills -- or better skills -- than a Rogue.</p><p></p><p>4) Not a Bard: Aristocrats can take Bard levels if they want Bardic Music effects. Or, some sort of Warchanter-like or Marshall-like "Officer" PrC can fill that role.</p><p></p><p>5) Survival is paramount! People are always trying to assassinate Nobles, under the ancient law of "kill people and take their stuff". So Aristocrats must be trained at an early age to survive. Thus, all good saves.</p><p></p><p>6) Good leaders -- that's why the bonus in Leadership score, and the Diplomacy & Intimidate bonus. Also, so they have an excuse to say "DO YOU KNOW WHO I AM!?!?" and have it grant an actual in-game effect.</p><p></p><p>7) Flexible over many archtypes -- thus the large skill list, which hopefully doesn't intrude too much onto the Rogue's list. (E.g. Survival -- some places, only Nobles get to hunt. So it would make sense that some can actually do so.) If your setting (or a particular region of your setting) has only one archtype, reduce the Aristocrat's skill list as appropriate, and give her some kind of +2 skill bonus at 3rd level for a pair of skills that do fit her archtype.</p><p></p><p> -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 1776990, member: 6562"] If you don't like the bounty of classes provided, and wish to roll your own (despite our best efforts), here's my "behind-the-curtain" reasoning behind the choices in my Aristocrat core class. 1) Mixes well with everything: shouldn't have any ability that requires 20 levels of Aristocrat. 2) Not a Fighter: shouldn't get bonus Feats, since nothing's stopping you from taking a few levels of Fighter. 3) Not a Rogue: shouldn't have more skills -- or better skills -- than a Rogue. 4) Not a Bard: Aristocrats can take Bard levels if they want Bardic Music effects. Or, some sort of Warchanter-like or Marshall-like "Officer" PrC can fill that role. 5) Survival is paramount! People are always trying to assassinate Nobles, under the ancient law of "kill people and take their stuff". So Aristocrats must be trained at an early age to survive. Thus, all good saves. 6) Good leaders -- that's why the bonus in Leadership score, and the Diplomacy & Intimidate bonus. Also, so they have an excuse to say "DO YOU KNOW WHO I AM!?!?" and have it grant an actual in-game effect. 7) Flexible over many archtypes -- thus the large skill list, which hopefully doesn't intrude too much onto the Rogue's list. (E.g. Survival -- some places, only Nobles get to hunt. So it would make sense that some can actually do so.) If your setting (or a particular region of your setting) has only one archtype, reduce the Aristocrat's skill list as appropriate, and give her some kind of +2 skill bonus at 3rd level for a pair of skills that do fit her archtype. -- N [/QUOTE]
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